我正在尝试创建一个自定义的callOutView,为此我有一个bubbleView
,它是此视图中UIView
的子类,我想在彼此旁边创建3个视图。首先是imageView
,其静态宽度和高度为60.然后是UIView,其动态宽度取决于bubbleView
的总宽度。然后最后还有另一个静态高度和宽度为60的imageView。我怎样才能做到这一点?我曾在snapKit下面尝试过,但似乎无法正常工作。
我想要的插图
代码我已尝试
bubbleView = BubbleView()
bubbleView?.clipsToBounds = true
bubbleView?.layer.masksToBounds = true
self.addSubview(bubbleView!)
let logoImageView = UIImageView()
logoImageView.contentMode = UIViewContentMode.ScaleAspectFill
logoImageView.image = UIImage(data: logoImage!)
bubbleView?.contentView.addSubview(logoImageView)
logoImageView.backgroundColor = UIColor.whiteColor()
let informationView = UIView()
bubbleView?.contentView.addSubview(informationView)
informationView.backgroundColor = UIColor.redColor()
let discView = UIImageView()
discView.contentMode = UIViewContentMode.ScaleAspectFill
discView.image = UIImage(data: logoImage!)
bubbleView?.contentView.addSubview(discView)
discView.backgroundColor = UIColor.whiteColor()
logoImageView.snp_makeConstraints { (make) -> Void in
make.top.equalTo(bubbleView!).offset(0)
make.left.equalTo(bubbleView!).offset(0)
make.height.equalTo(60)
make.right.equalTo(informationView)
}
informationView.snp_makeConstraints { (make) -> Void in
make.top.equalTo(bubbleView!).offset(0)
make.left.equalTo(logoImageView).offset(0)
make.height.equalTo(60)
make.right.equalTo(discView).offset(0)
}
discView.snp_makeConstraints { (make) -> Void in
make.top.equalTo(bubbleView!).offset(0)
make.left.equalTo(informationView).offset(0)
make.height.equalTo(60)
make.right.equalTo(bubbleView!)
}
答案 0 :(得分:2)
您需要设置
leftView
和rightView
上的宽度约束等于60。middleView.leading
等于leftView.trailing
middleView.trailing
等于rightView.leading
。all.height
等于60。all.top
等于parent.top
你可以在Playground中试试这个。
import UIKit
import XCPlayground
let parentView = UIView()
parentView.frame.size = CGSize(width: 450, height: 60)
parentView.backgroundColor = UIColor.whiteColor()
let leftView = UIView()
leftView.translatesAutoresizingMaskIntoConstraints = false
leftView.backgroundColor = .blackColor()
let rightView = UIView()
rightView.translatesAutoresizingMaskIntoConstraints = false
rightView.backgroundColor = .grayColor()
let middleView = UIView()
middleView.translatesAutoresizingMaskIntoConstraints = false
middleView.backgroundColor = .lightGrayColor()
// add subview
parentView.addSubview(leftView)
parentView.addSubview(middleView)
parentView.addSubview(rightView)
// config constraints
leftView.leadingAnchor.constraintEqualToAnchor(parentView.leadingAnchor).active = true
leftView.topAnchor.constraintEqualToAnchor(parentView.topAnchor).active = true
leftView.heightAnchor.constraintEqualToConstant(60).active = true
leftView.widthAnchor.constraintEqualToConstant(60).active = true
rightView.trailingAnchor.constraintEqualToAnchor(parentView.trailingAnchor).active = true
rightView.topAnchor.constraintEqualToAnchor(parentView.topAnchor).active = true
rightView.heightAnchor.constraintEqualToConstant(60).active = true
rightView.widthAnchor.constraintEqualToConstant(60).active = true
middleView.leadingAnchor.constraintEqualToAnchor(leftView.trailingAnchor).active = true
middleView.trailingAnchor.constraintEqualToAnchor(rightView.trailingAnchor).active = true
middleView.topAnchor.constraintEqualToAnchor(parentView.topAnchor).active = true
middleView.bottomAnchor.constraintEqualToAnchor(parentView.bottomAnchor).active = true
XCPlaygroundPage.currentPage.liveView = parentView
答案 1 :(得分:0)
尝试以下方法:
let bubbleView = UIView()
bubbleView.translatesAutoresizingMaskIntoConstraints = false
let logoImageView = UIImageView()
logoImageView.translatesAutoresizingMaskIntoConstraints = false
logoImageView.backgroundColor = .darkGrayColor()
bubbleView.addSubview(logoImageView)
let informationView = UIView()
informationView.translatesAutoresizingMaskIntoConstraints = false
informationView.backgroundColor = .lightGrayColor()
bubbleView.addSubview(informationView)
let discImageView = UIImageView()
discImageView.translatesAutoresizingMaskIntoConstraints = false
discImageView.backgroundColor = .darkGrayColor()
bubbleView.addSubview(discImageView)
let views = ["logoImageView": logoImageView, "informationView": informationView, "discImageView": discImageView]
bubbleView.addConstraints(NSLayoutConstraint.constraintsWithVisualFormat("H:|[logoImageView(60)][informationView][discImageView(60)]|", options: [.AlignAllBottom, .AlignAllTop], metrics: nil, views: views))
bubbleView.addConstraints(NSLayoutConstraint.constraintsWithVisualFormat("V:|[logoImageView(60)]|", options: [], metrics: nil, views: views))
// helper constraint so that the information view is at least two times the imageviews' width
bubbleView.addConstraint(NSLayoutConstraint(item: informationView, attribute: .Width, relatedBy: .GreaterThanOrEqual, toItem: logoImageView, attribute: .Width, multiplier: 2.0, constant: 0.0))
view.addSubview(bubbleView)
view.addConstraint(NSLayoutConstraint(item: bubbleView, attribute: .CenterX, relatedBy: .Equal, toItem: view, attribute: .CenterX, multiplier: 1.0, constant: 0.0))
view.addConstraint(NSLayoutConstraint(item: bubbleView, attribute: .CenterY, relatedBy: .Equal, toItem: view, attribute: .CenterY, multiplier: 1.0, constant: 0.0))