我在视图中有一个名为circle
的圈子和一个名为ground
的行。
我可以拖延在整个视图中移动圆圈,但当我尝试限制它(在代码中)仅在地面区域下移动时 - 它可以工作(当我尝试将其拖到地面上方时)并且圆圈仅移动到我的x位置拖动,但当我尝试将其拖回地面时 - 圆圈仅移动x位置拖动并且y位置拖动不会改变(y是地面y)。
如何让它以自由的方式再次向后移动,而不仅仅是拖动的x位置? 这是我到目前为止所尝试的:
let ground = SKSpriteNode()
var circle = SKShapeNode(circleOfRadius: 40)
override func didMoveToView(view: SKView) {
/* Setup your scene here */
// ground.physicsBody?.dynamic = false
ground.color = SKColor.redColor()
ground.size = CGSizeMake(self.frame.size.width, 5)
ground.position = CGPoint(x: CGRectGetMidX(self.frame), y: self.frame.size.height / 5)
self.addChild(ground)
circle.position = CGPointMake(CGRectGetMidX(self.frame) ,CGRectGetMinY(ground.frame) - (circle.frame.size.height / 2))
circle.strokeColor = SKColor.blackColor()
circle.glowWidth = 1.0
circle.fillColor = SKColor.orangeColor()
self.addChild(circle)
}
var lastTouch: CGPoint? = nil
override func touchesBegan(touches: Set<UITouch>, withEvent event: UIEvent?) {
/* Called when a touch begins */
let touch = touches.first
let touchLocation = touch!.locationInNode(self)
if circle.position.y < ground.position.y - (circle.frame.size.height / 2){
circle.position = touchLocation
} else {
circle.position.x = CGFloat(touchLocation.x)
}
}
override func touchesMoved(touches: Set<UITouch>, withEvent event: UIEvent?) {
let touch = touches.first
let touchLocation = touch!.locationInNode(self)
if circle.position.y < ground.position.y - (circle.frame.size.height / 2) {
circle.position = touchLocation
} else {
circle.position.x = CGFloat(touchLocation.x)
}
}
答案 0 :(得分:0)
我已经解决了它:
在touchesMoved
func中我写了这段代码:
for touch in touches {
if touchLocation.y < ground.position.y {
circle.position = touchLocation
} else {
circle.position.x = touchLocation.x
}
}