我试图制作一个简单的游戏,基本上有一张地图,你可以把墙放在上面,之后敌人会产卵并走到终点砖。
这是调用堆栈
游戏构造函数(setscene等,创建处理墙壁放置的构建墙对象) - > BuildWall(输入由此对象处理,用户按Enter后调用game.generatePath) - > game.generatePath(这里是某些成员变量无法访问的地方)
以下是代码:
Game.h
#ifndef GAME
#define GAME
#include "Wall.h"
#include "Tile.h"
#include "Enemy.h"
#include "Path.h"
#include <QGraphicsView>
#include "Tower.h"
class BuildWall;
class Game: public QGraphicsView{
Q_OBJECT
public:
Game();
QGraphicsScene * scene;
Wall * build_wall;
// map and tile details
int map_width_in_tiles; // number of tiles in x axis
int map_height_in_tiles;
int map_tile_size; // in pixels
// tiles are indexed in int for easy sorting in QMap. We must use indexOfPoint(x,y) to get an index of a tile
QMap<int,Tile*> tiles;
// spawning entities
void spawnBlueSlime(Tile &spawn, Tile &dest, Path &path);
int getTileSize();
QMap<int,Tile*> getTiles();
void generatePath();
// tile indexing
int indexOfPoint(int x, int y);
// convert tile coordinate to scene coordinate
int x_scene(int x);
int y_scene(int y);
Tower *tower;
void mouseMoveEvent(QMouseEvent *event);
private:
// game initializations
void createMapTiles(QString filename);
void createScene();
void setMapTile(int map_width_in_tiles, int map_height_in_tiles, int map_tile_size_);
// debugging
void drawTilesOverlay(QString filename);
void drawTilesPoint();
//
void printAllTiles();
// mouse input
// spawn dest
Tile *spawn1;
Tile *dest1;
Tile *spawn2;
Tile *dest2;
BuildWall *buildwall;
};
#endif // GAME
Game.cpp
Game::Game()
{
setMouseTracking(true);
grabMouse();
setMapTile(20,10,64); // but start from 0
createScene();
createMapTiles(":/floor/assets/floor/dirt.png");
//drawTilesOverlay(":/util/assets/util/sTrackBorder_0.png");
//drawTilesPoint();
//printAllTiles();
int index = indexOfPoint(19,4);
Tower *tower = new Tower(*this,this->tiles.value(index)->x(),this->tiles.value(index)->y());
BuildWall *buildwall = new BuildWall(*this);
}
void Game::generatePath() {
delete buildwall;
Tile *spawn1 = tiles.value(indexOfPoint(1,5));
Tile *dest1 = tiles.value(indexOfPoint(19,5));
Path *path = new Path(*this,*spawn1,*dest1);
spawnBlueSlime(*spawn1,*dest1, *path);
}
//
// others methods
BuildWall.h
class Game;
class BuildWall: public QGraphicsPixmapItem{
public:
BuildWall(Game &game_);
Game &game;
private:
void keyPressEvent(QKeyEvent *ev);
};
BuildWall.cpp
BuildWall::BuildWall(Game &game_) : game(game_)
{
setPixmap(QPixmap(":/wall/assets/wall/brick_red.png"));
setScale(0.5);
game.scene->addItem(this);
this->setFlag(QGraphicsItem::ItemIsFocusable, true);
this->setFocus();
}
void BuildWall::keyPressEvent(QKeyEvent *ev)
{
int grid = game.map_tile_size;
switch (ev->key())
{
//other keys
case Qt::Key_Return:
this->setFlag(QGraphicsItem::ItemIsFocusable, false);
this->setFocus();
game.generatePath();
break;
}
}
在这里你可以看到我可以访问一些成员变量,例如在游戏构造函数
中生成的tile答案 0 :(得分:2)
您正在隐藏成员变量。
在构造函数中,它应该只说:
buildwall = new BuildWall(*this);
所有成员变量(spawn1,dest1,spawn2,dest2,buildwall)以及要调用这些变量的所有函数都是这种情况。