需要帮助JS图像事件监听器在html5画布上绘制多个图像

时间:2015-10-25 01:51:23

标签: javascript html5 canvas

请帮助新手!我想在画布上显示:后方图像,后面是正面图像,后面是绿色矩形。当它运行时,它不显示所有。当我在“刷新”按钮上反复点击时,我可以立即看到绿色矩形,但被后方图像覆盖。单击“刷新”时,前图像偶尔出现。我希望能够按顺序显示,并稍后在drawScreen中操作元素。我想我不理解“addEventListener”heirarchy。请注意尝试使用drawScreen强制绘制预期的绘图序列...但无济于事。帮助

<!DOCTYPE HTML>
<html>
<head>
</head>
<body>
<canvas id="myCanvas" width="900" height="484" style="border:2px solid     #000000;">
<script type="text/javascript" src="external.js"></script>
</body>
</html>
------------------------------
 external.js:
------------
window.addEventListener("load", eventWindowLoaded, false);

function eventWindowLoaded () {
    canvasApp();
}
function canvasApp() {
   var canvas = document.getElementById('myCanvas');
    var context = canvas.getContext('2d');

    var theBackImage = new Image();
    theBackImage.src = "supportArt/backImg.jpg";
theBackImage.addEventListener("load", function(){context.drawImage(theBackImage, 0, 0, 900, 484)}, false);

var theFrontImage = new Image();
theFrontImage.src = "supportArt/frontImg.jpg";
theFrontImage.addEventListener("load", function()    {context.drawImage(theFrontImage, 20, 20, 20, 20)}, false);

    drawScreen();

    function drawScreen(){
        context.drawImage(theBackImage, 0, 0, 900, 484)
        context.drawImage(theFrontImage, 20, 20, 20, 20)
        context.fillStyle = '#00ff00';
            context.fillRect(50, 50, 50, 50)
    }
}

1 个答案:

答案 0 :(得分:0)

在第一次调用绘制所有内容之前,您不是在等待所有图像加载,然后在加载图像时自己绘制图像,这可能是任何顺序。

在开始绘图之前,您需要等到所有资源都已加载。

我已经修改了你的代码。它会计算您要加载的图像数量,并等待许多图像在调用绘图之前加载。

function canvasApp() {
    var canvas = document.getElementById('myCanvas');
    var context = canvas.getContext('2d');
    var imagesToLoad = 0;  // number of images that you are loadin
    var imagesLoaded = 0;  // the number of images loaded
    function drawScreen() {  // draw the stuff
        context.drawImage(theBackImage, 0, 0, 900, 484)
        context.drawImage(theFrontImage, 20, 20, 20, 20)
        context.fillStyle = '#00ff00';
        context.fillRect(50, 50, 50, 50)
    }

    var loaded = function(){  // event for image on load
        imagesLoaded += 1;    // add the image to the loaded count
        if(imagesLoaded === imagesToLoad){  // when the load count is the same as the images to load
            drawScreen();  // all load so draw;
        }
    }
    var loadImage = function(url){  // load an image
        var image = new Image();   
        image.addEventListener("load",loaded);
        imagesToLoad += 1;  // add to the number of images we want to load
        image.src = url;
        return image;  // return the image;
    }


    var theBackImage = loadImage("supportArt/backImg.jpg");
    var theFrontImage = loadImage("supportArt/frontImg.jpg");

}