我正在尝试制作一款需要访问用户麦克风的小游戏。我需要能够检查麦克风是否已连接,然后如果是,请检查在游戏持续时间内通过麦克风传来的声音音量。我该怎么做?
答案 0 :(得分:12)
在自己解决之后,稍微详细一点的答案可能会帮助其他人在这里寻找。
以下代码将根据麦克风的音量注销大约0到100的数字。
navigator.mediaDevices.getUserMedia({ audio: true, video: true })
.then(function(stream) {
audioContext = new AudioContext();
analyser = audioContext.createAnalyser();
microphone = audioContext.createMediaStreamSource(stream);
javascriptNode = audioContext.createScriptProcessor(2048, 1, 1);
analyser.smoothingTimeConstant = 0.8;
analyser.fftSize = 1024;
microphone.connect(analyser);
analyser.connect(javascriptNode);
javascriptNode.connect(audioContext.destination);
javascriptNode.onaudioprocess = function() {
var array = new Uint8Array(analyser.frequencyBinCount);
analyser.getByteFrequencyData(array);
var values = 0;
var length = array.length;
for (var i = 0; i < length; i++) {
values += (array[i]);
}
var average = values / length;
console.log(Math.round(average));
// colorPids(average);
}
})
.catch(function(err) {
/* handle the error */
});
如果您有此数字,则jquery可以对颜色块进行样式设置。我在下面提供了一个示例功能,但这是简单的部分。只需取消注释 颜色pids功能。
function colorPids(vol) {
let all_pids = $('.pid');
let amout_of_pids = Math.round(vol/10);
let elem_range = all_pids.slice(0, amout_of_pids)
for (var i = 0; i < all_pids.length; i++) {
all_pids[i].style.backgroundColor="#e6e7e8";
}
for (var i = 0; i < elem_range.length; i++) {
// console.log(elem_range[i]);
elem_range[i].style.backgroundColor="#69ce2b";
}
}
为确保尽可能详细地回答此问题,我还在下面附加了我的html和css,因此,如果您希望启动并运行一个有效的示例,则只需复制js html和css。
html:
<div class="pids-wrapper">
<div class="pid"></div>
<div class="pid"></div>
<div class="pid"></div>
<div class="pid"></div>
<div class="pid"></div>
<div class="pid"></div>
<div class="pid"></div>
<div class="pid"></div>
<div class="pid"></div>
<div class="pid"></div>
</div>
css:
.pids-wrapper{
width: 100%;
}
.pid{
width: calc(10% - 10px);
height: 10px;
display: inline-block;
margin: 5px;
}
答案 1 :(得分:3)
以下是检测音频控件所需的代码段(来自:https://developer.mozilla.org/en-US/docs/Web/API/Navigator/getUserMedia)
navigator.getUserMedia(constraints, successCallback, errorCallback);
以下是使用getUserMedia函数的示例,该函数可让您访问麦克风。
navigator.getUserMedia = navigator.getUserMedia ||
navigator.webkitGetUserMedia ||
navigator.mozGetUserMedia;
if (navigator.getUserMedia) {
navigator.getUserMedia({ audio: true, video: { width: 1280, height: 720 } },
function(stream) {
console.log("Accessed the Microphone");
},
function(err) {
console.log("The following error occured: " + err.name);
}
);
} else {
console.log("getUserMedia not supported");
}
这是一个展示您想要的“输入量”的存储库。
答案 2 :(得分:3)
简单麦克风Vu Meter请参阅https://codepen.io/www-0av-com/pen/jxzxEX
在2018年检查并运行,包括Chrome浏览器中安全更新导致的错误修复。
HTML
#include <iostream>
#include <vector>
#include <algorithm>
int main() {
std::vector<int> v1{ 458, 525, 255, 336, 258 };
std::vector<int> v2;
while ( v1.size() ) {
auto m = std::min_element(v1.begin(), v1.end());
v2.push_back(*m);
v1.erase(m);
}
for (auto v : v1) std::cout << v << " "; std::cout << "\n";
for (auto v : v2) std::cout << v << " "; std::cout << "\n";
return 0;
}
CSS
<h3>VU meter from mic input (getUserMedia API)</h3>
<button onclick="startr();" title="click start needed as security in browser increased and voice mic can only be started from a gesture on page">Start</button>
<canvas id="canvas" width="150" height="300" style='background:blue'></canvas>
<br>
CLICK START
<div align=left>See JS for attribution</div>
JS(需要JQuery)
body {
color: #888;
background: #262626;
margin: 0;
padding: 40px;
text-align: center;
font-family: "helvetica Neue", Helvetica, Arial, sans-serif;
}
#canvas {
width: 150px;
height: 100px;
position: absolute;
top: 150px;
left: 45%;
text-align: center;
}
答案 3 :(得分:3)
以下是使用setTimeout
而不是不推荐使用的createScriptProcessor
函数的答案:
(async () => {
let volumeCallback = null;
let volumeInterval = null;
const volumeVisualizer = document.getElementById('volume-visualizer');
const startButton = document.getElementById('start');
const stopButton = document.getElementById('stop');
// Initialize
try {
const audioStream = await navigator.mediaDevices.getUserMedia({
audio: {
echoCancellation: true
}
});
const audioContext = new AudioContext();
const audioSource = audioContext.createMediaStreamSource(audioStream);
const analyser = audioContext.createAnalyser();
analyser.fftSize = 512;
analyser.minDecibels = -127;
analyser.maxDecibels = 0;
analyser.smoothingTimeConstant = 0.4;
audioSource.connect(analyser);
const volumes = new Uint8Array(analyser.frequencyBinCount);
volumeCallback = () => {
analyser.getByteFrequencyData(volumes);
let volumeSum = 0;
for(const volume of volumes)
volumeSum += volume;
const averageVolume = volumeSum / volumes.length;
// Value range: 127 = analyser.maxDecibels - analyser.minDecibels;
volumeVisualizer.style.setProperty('--volume', (averageVolume * 100 / 127) + '%');
};
} catch(e) {
console.error('Failed to initialize volume visualizer, simulating instead...', e);
// Simulation
//TODO remove in production!
let lastVolume = 50;
volumeCallback = () => {
const volume = Math.min(Math.max(Math.random() * 100, 0.8 * lastVolume), 1.2 * lastVolume);
lastVolume = volume;
volumeVisualizer.style.setProperty('--volume', volume + '%');
};
}
// Use
startButton.addEventListener('click', () => {
// Updating every 100ms (should be same as CSS transition speed)
if(volumeCallback !== null && volumeInterval === null)
volumeInterval = setInterval(volumeCallback, 100);
});
stopButton.addEventListener('click', () => {
if(volumeInterval !== null) {
clearInterval(volumeInterval);
volumeInterval = null;
}
});
})();
div {
--volume: 0%;
position: relative;
width: 200px;
height: 20px;
margin: 50px;
background-color: #DDD;
}
div::before {
content: '';
position: absolute;
top: 0;
bottom: 0;
left: 0;
width: var(--volume);
background-color: green;
transition: width 100ms linear;
}
button {
margin-left: 50px;
}
h3 {
margin: 20px;
font-family: sans-serif;
}
<h3><b>NOTE:</b> This is not accurate on stackoverflow, since microphone use is not permitted. It's a simulation instead.</h3>
<div id="volume-visualizer"></div>
<button id="start">Start</button>
<button id="stop">Stop</button>
这也意味着,它可以按需轻松启动和停止。
答案 4 :(得分:0)
我还没有检查过这个库的代码,但online demo似乎有效: