我正在编写一个生成随机迷宫的代码,每次运行程序时它看起来都不同,但我不能让我的重置按钮工作。以下是我的一些代码:
public class MakeFrame extends JPanel implements ActionListener {
JFrame frame;
JPanel buttonPanel;
JButton solve1;
JButton solve2;
JButton solve3;
JButton clear;
JButton reset;
Maze maze = new Maze();
void buildframe() {
frame = new JFrame("maze"); //makes a frame, names it maze
frame.add(this, BorderLayout.CENTER);
frame.add(maze);
buttonPanel = new JPanel();
frame.add(buttonPanel, BorderLayout.NORTH);
solve1 = new JButton("solve 1"); // create some buttons
solve2 = new JButton("solve 2");
solve3 = new JButton("solve 3");
clear = new JButton("clear");
reset = new JButton("reset");
buttonPanel.add(solve1); // add the buttons to a panel
buttonPanel.add(solve2);
buttonPanel.add(solve3);
buttonPanel.add(clear);
buttonPanel.add(reset);
solve1.addActionListener(this);// assigns action listeners to buttons
solve2.addActionListener(this);
solve3.addActionListener(this);
clear.addActionListener(this);
reset.addActionListener(this);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); // makes the frame visable, grey and close on exit.
frame.setSize(455, 320);
frame.setVisible(true);
setBackground(Color.GRAY);
}
@Override
public void actionPerformed(ActionEvent e) {
if (e.getSource() == reset) {
frame.add(new Maze());
repaint();
}
}
}
我不知道在动作执行的方法中放入什么来使其发挥作用,有人可以帮助我吗?
这是我的课堂迷宫:
public class Maze extends JPanel {
Cell[][] cells = new Cell[22][12];
String[][] route = new String[22][12];
Random random = new Random();
Maze() {
othersetroute();
createFloor();
createWalls();
setStartEnd();
}
void othersetroute() {
int x = 1;
int y = 1;
int downorright;
for (int i = 0; i < 50; i++) {
downorright = random.nextInt(3);
if (x == 20 && y == 10) {
break;
}
if (x > 20 || y > 10) {
break;
}
if (y == 10 || downorright == 0 || downorright == 1) {
x++;
} else {
y++;
}
route[x][y] = "floor";
}
for (int a = 0; a < 22; a++) {
for (int b = 0; b < 12; b++) {
if (route[a][b] == null) {
int floororwall;
floororwall = random.nextInt(4);
if (floororwall == 0 || floororwall == 1) {
route[a][b] = "walls";
} else {
route[a][b] = "floor";
}
if (a % 2 == 1 && b % 2 == 1) {
route[a][b] = "floor";
}
if (a % 2 == 0 && b % 2 == 0) {
route[a][b] = "walls";
}
}
}
}
}
void setRoute() {
int x = 1;
int y = 1;
int leftcounter = 0;
int rightcounter = 0;
int upcounter = 0;
int downcounter = 0;
for (int i = 0; i < 150; i++) {
String direction;
if (x > 20 || y > 10) {
break;
} else if (x == 20 && y == 10) {
break;
} else if (downcounter == 14 && upcounter == 5 && leftcounter == 10 && rightcounter == 29) {
break;
} else if (x == 20) {
int k = random.nextInt(3);
if (k == 0) {
direction = "left";
} else if (k == 1) {
direction = "up";
} else {
direction = "down";
}
} else if (y == 10) {
int k = random.nextInt(3);
if (k == 0) {
direction = "left";
} else if (k == 1) {
direction = "up";
} else {
direction = "right";
}
} else if (x == 1 || y == 1) {
int k = random.nextInt(3);
if (k == 0) {
direction = "down";
} else {
direction = "right";
}
} else {
int k = random.nextInt(4);
if (k == 0) {
direction = "left";
} else if (k == 1) {
direction = "up";
} else if (k == 2) {
direction = "right";
} else {
direction = "down";
}
}
if (direction.equals("right") && rightcounter < 30) {
x++;
rightcounter++;
} else if (direction.equals("down") && downcounter < 15) {
y++;
downcounter++;
} else if (direction.equals("left") && leftcounter < 11) {
x = x - 1;
leftcounter++;
} else if (direction.equals("up") && upcounter < 6) {
y = y - 1;
upcounter++;
}
System.out.println(x);
System.out.println(y);
route[x][y] = "floor";
}
for (int a = 0; a < 22; a++) {
for (int b = 0; b < 12; b++) {
if (route[a][b] == null) {
int floororwall;
floororwall = random.nextInt(4);
if (floororwall == 0 || floororwall == 1) {
route[a][b] = "walls";
} else {
route[a][b] = "floor";
}
if (a % 2 == 1 && b % 2 == 1) {
route[a][b] = "floor";
}
if (a % 2 == 0 && b % 2 == 0) {
route[a][b] = "walls";
}
}
}
}
}
void createFloor() {
for (int x = 0; x < 22; x++) {
for (int y = 0; y < 12; y++) {
if (route[x][y].equals("walls")) {
cells[x][y] = new Cell("walls");
}
if (route[x][y].equals("floor")) {
cells[x][y] = new Cell("floor");
}
}
}
}
void createWalls() {
for (int i = 0; i < 12; i++) {
cells[0][i] = new Cell("walls");
cells[21][i] = new Cell("walls");
}
for (int i = 0; i < 22; i++) {
cells[i][0] = new Cell("walls");
cells[i][11] = new Cell("walls");
}
for (int x = 0; x < 22; x++) {
for (int y = 0; y < 12; y++) {
if (cells[x][y] == null) {
cells[x][y] = new Cell("walls");
}
}
}
}
void setStartEnd() {
cells[1][1] = new Cell("start");
cells[20][10] = new Cell("end");
}
@Override
public void paintComponent(Graphics g) {
for (int x = 0; x < 22; x++) {
for (int y = 0; y < 12; y++) {
if (cells[x][y].getType().equals("#")) {
g.setColor(Color.GREEN);
g.fillRect(x * 20, y * 20, x * 20 + 20, y * 20 + 20);
}
if (cells[x][y].getType().equals(" ")) {
g.setColor(Color.WHITE);
g.fillRect(x * 20, y * 20, x * 20 + 20, y * 20 + 20);
}
if (cells[x][y].getType().equals("S") || cells[x][y].getType().equals("E")) {
g.setColor(Color.PINK);
g.fillRect(x * 20, y * 20, x * 20 + 20, y * 20 + 20);
}
}
}
}
void solutionOne(){ // least visited
int visits[][]= new int [20][10];
for (int i = 0; i<21; i++){
for (int j = 0; j<10; j++){
visits[i][j]=0;
}
}
for (int i = 0; i<100; i++){
}
}
}
这是我的班级单元格:p
public class Cell {
private String cell;
Cell(String type){
if (type.equals("walls")){
walls();
}
if (type.equals("floor")){
Floor();
}
if (type.equals("start")){
start();
}
if(type.equals("end")){
end();
}
}
void walls(){
cell = "#";
}
void start(){
cell = "S";
}
void end(){
cell = "E";
}
void Floor(){
cell = " ";
}
public String getType(){
return cell;
}
}
答案 0 :(得分:1)
你有太多的这个
<div class="header">
<img class="banner" src="//notrealdomain1.com/banner.png">
</div>
/* All in one selector */
.banner {
display: block;
-moz-box-sizing: border-box;
box-sizing: border-box;
background: url(http://notrealdomain2.com/newbanner.png) no-repeat;
width: 180px; /* Width of new image */
height: 236px; /* Height of new image */
padding-left: 180px; /* Equal to width of new image */
}
哪个会生成另一个JPanel,但我找不到任何运行整个代码的主要方法,所以在这里你去,享受xD
<强> MakeFrame.java 强>
MakeFrame extends JPanel
<强> TestMaze.java 强>
公共类TestMaze {import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
public class MakeFrame extends JFrame implements ActionListener{
JPanel buttonPanel;
JButton solve1;
JButton solve2;
JButton solve3;
JButton clear;
JButton reset;
Maze maze;
public MakeFrame(){
super("Maze");
init();
}
public void init() {
//makes a frame, names it maze
maze = new Maze();
super.getContentPane().add(maze, BorderLayout.CENTER);
buttonPanel = new JPanel();
super.getContentPane().add(buttonPanel, BorderLayout.NORTH);
solve1 = new JButton("solve 1"); // create some buttons
solve2 = new JButton("solve 2");
solve3 = new JButton("solve 3");
clear = new JButton("clear");
reset = new JButton("reset");
buttonPanel.add(solve1); // add the buttons to a panel
buttonPanel.add(solve2);
buttonPanel.add(solve3);
buttonPanel.add(clear);
buttonPanel.add(reset);
solve1.addActionListener(this);// assigns action listeners to buttons
solve2.addActionListener(this);
solve3.addActionListener(this);
clear.addActionListener(this);
reset.addActionListener(this);
super.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
// makes the frame visable, grey and close on exit.
super.setSize(455, 320);
super.setVisible(true);
super.setBackground(Color.GRAY);
}
public void repaint(){
init();
}
public void actionPerformed(ActionEvent e) {
if (e.getSource() == reset) {
super.getContentPane().removeAll();
repaint();
}
}
}
答案 1 :(得分:0)
private void b2ActionPerformed(java.awt.event.ActionEvent evt) {
jTextField.getText(");
}