如何在插页式广告结束后在Unity上发布活动?

时间:2015-10-21 22:41:02

标签: c# unity3d admob

我在Unity3d中使用了最后一个AdMob插件。

我知道AdMob存在以下类型的请求:

// Called when an ad request has successfully loaded.
bannerView.AdLoaded += HandleAdLoaded;

// Called when an ad request failed to load.
bannerView.AdFailedToLoad += HandleAdFailedToLoad;

// Called when an ad is clicked.
bannerView.AdOpened += HandleAdOpened;

// Called when the user is about to return to the app after an ad click.
bannerView.AdClosing += HandleAdClosing;

// Called when the user returned from the app after an ad click.
bannerView.AdClosed += HandleAdClosed;

// Called when the ad click caused the user to leave the application.
bannerView.AdLeftApplication += HandleAdLeftApplication;

但我需要在用户点击(X)按钮关闭插页式广告后触发事件。我该怎么做?

广告在关卡完成后加载,而不是我想用" Application.LoadLevel(某事)"加载下一关卡。

我已经尝试了好几个小时,谢谢

1 个答案:

答案 0 :(得分:0)

。在我弄清楚错误之后,.AdClosed工作正常。

你必须使用:

using System;

或EventArgs无法正常工作