所以我试图用JavaScript制作乒乓球游戏。我已经尝试了很多东西,但无论我做什么都不会让球移动。
var canvas = document.getElementById("myCanvas");
var ctx = canvas.getContext("2d");
var Game = {};
var Player = function(x, y) {
this.x = x;
this.y = y;
}
Player.prototype.draw = function() {
ctx.beginPath();
ctx.rect(this.x, this.y, 20, 80);
ctx.fillStyle = "#000";
ctx.fill();
ctx.closePath();
}
var Ball = function(x, y, diam) {
this.x = x;
this.y = y;
this.diam = diam;
this.xvel = 5;
this.yvel = 5;
}
Ball.prototype.draw = function() {
ctx.beginPath();
ctx.rect(canvas.width/2 - 10, canvas.height/2 - 10, 20, 20);
ctx.fillStyle = "#000";
ctx.fill();
ctx.closePath();
};
Ball.prototype.moveBall = function() {
this.x = this.x + this.xvel;
this.y = this.y + this.yvel;
};
var p1 = new Player(20, canvas.height/2 - 40);
var p2 = new Player(canvas.width-20-20, canvas.height/2 - 40);
var ball = new Ball(canvas.width/2 - 10, canvas.height/2 - 10, 20);
Game.draw = function() { p1.draw(); p2.draw(); ball.draw(); };
Game.update = function() { ball.moveBall(); };
Game.run = function() { Game.update(); Game.draw(); };
Game.fps = 50;
Game._intervalId = setInterval(Game.run, 1000 / Game.fps);
我无法让球移动。有任何想法吗?还有什么更简洁的课程方式?是否有不同的方式来做功能?
也许喜欢
class Apple {
function draw() {
//draw here
}
}
答案 0 :(得分:4)
你总是把球拉到同一个地方,死点:
ctx.rect(canvas.width/2 - 10, canvas.height/2 - 10, 20, 20);
您要在其他位置更新this.x
和this.y
,而不是使用更新它们。尝试:
ctx.rect(this.x, this.y, 20, 20);
现在您有了解何时停止移动的问题,但这是一个单独的问题。
var canvas = document.getElementById("myCanvas");
var ctx = canvas.getContext("2d");
var Game = {};
var Player = function(x, y) {
this.x = x;
this.y = y;
}
Player.prototype.draw = function() {
ctx.beginPath();
ctx.rect(this.x, this.y, 20, 80);
ctx.fillStyle = "#000";
ctx.fill();
ctx.closePath();
}
var Ball = function(x, y, diam) {
this.x = x;
this.y = y;
this.diam = diam;
this.xvel = 5;
this.yvel = 5;
}
Ball.prototype.draw = function() {
ctx.beginPath();
ctx.rect(this.x, this.y, 20, 20);
ctx.fillStyle = "#000";
ctx.fill();
ctx.closePath();
};
Ball.prototype.moveBall = function() {
this.x = this.x + this.xvel;
this.y = this.y + this.yvel;
};
var p1 = new Player(20, canvas.height/2 - 40);
var p2 = new Player(canvas.width-20-20, canvas.height/2 - 40);
var ball = new Ball(canvas.width/2 - 10, canvas.height/2 - 10, 20);
Game.draw = function() { p1.draw(); p2.draw(); ball.draw(); };
Game.update = function() { ball.moveBall(); };
Game.run = function() { Game.update(); Game.draw(); };
Game.fps = 50;
Game._intervalId = setInterval(Game.run, 1000 / Game.fps);
<canvas id="myCanvas" height="300px" width="300px" />
答案 1 :(得分:0)
我让你的球移动了。你刚忘了在draw函数中将位置设置为this.x和this.y。
你注意到它留下了连胜。因此,您需要(1)清除所有内容并重新绘制每个帧上的所有内容,或者(2)保持oldx和oldy并在oldx oldy上绘制白色,然后在x和y处绘制黑色。快乐的编码。
var canvas = document.getElementById("myCanvas");
var ctx = canvas.getContext("2d");
var Game = {};
var Player = function(x, y) {
this.x = x;
this.y = y;
}
Player.prototype.draw = function() {
ctx.beginPath();
ctx.rect(this.x, this.y, 20, 80);
ctx.fillStyle = "#000";
ctx.fill();
ctx.closePath();
}
var Ball = function(x, y, diam) {
this.x = x;
this.y = y;
this.diam = diam;
this.xvel = 5;
this.yvel = 5;
}
Ball.prototype.draw = function() {
ctx.beginPath();
ctx.rect(this.x, this.y, 20, 20);
ctx.fillStyle = "#000";
ctx.fill();
ctx.closePath();
};
Ball.prototype.moveBall = function() {
this.x = this.x + this.xvel;
this.y = this.y + this.yvel;
};
var p1 = new Player(20, canvas.height/2 - 40);
var p2 = new Player(canvas.width-20-20, canvas.height/2 - 40);
var ball = new Ball(canvas.width/2 - 10, canvas.height/2 - 10, 20);
Game.draw = function() { p1.draw(); p2.draw(); ball.draw(); };
Game.update = function() { ball.moveBall(); };
Game.run = function() {console.log("hi"); Game.update(); Game.draw(); };
Game.fps = 5;
Game._intervalId = setInterval(Game.run, 1000 / Game.fps);
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#myCanvas{width:200px;height:200px}
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<canvas id="myCanvas"></canvas>
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这是一个很好的html画布游戏说明,遵循你做得很好的风格: