好的 - 我有一个子类UIView的应用程序,并依赖于touchesBegan和touchesEnded。我当然会提到这些回调:
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event
我前几天将我的iOS从7更新到9(我知道,我很懒)发现触摸不起作用。事实证明,我的UIView子类中没有调用上述函数。好奇,我开始了一个空白的项目,这个项目很短,我只是在这里发布代码。
main.m:
#import <UIKit/UIKit.h>
#import "AppDelegate.h"
int main(int argc, char * argv[]) {
@autoreleasepool {
return UIApplicationMain(argc, argv, nil, NSStringFromClass([AppDelegate class]));
}
}
这是AppDelegate。动态创建窗口和视图。
#import "AppDelegate.h"
#import "SubView.h"
@implementation AppDelegate
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
// Override point for customization after application launch.
//create a window and give it a frame. makeKeyAndVisible
CGRect rect = [[UIScreen mainScreen] bounds];
self.window = [[UIWindow alloc] initWithFrame:rect];
self.window.frame = [[UIScreen mainScreen] bounds];
[self.window makeKeyAndVisible];
//Create a subview. Make it a red square. make sure it has a background.
//set the userInteractionEnabled and multipleTouchEnabled and for
//good meausure call becomeFirstResponder.
SubView *view = [[SubView alloc] initWithFrame:CGRectMake(100,100,100,100)];
view.backgroundColor = [UIColor redColor];
[self.window addSubview:view];
view.userInteractionEnabled = YES;
view.multipleTouchEnabled = YES;
[view becomeFirstResponder];
//Create default UIViewControllers because Objective-C fails if the windows don't have
//root view controllers. I don't like being muscled into MVC but what are you gonna do
NSArray *windows = [[UIApplication sharedApplication] windows];
for(UIWindow *window in windows) {
if(window.rootViewController == nil){
UIViewController* vc = [[UIViewController alloc]initWithNibName:nil bundle:nil];
window.rootViewController = vc;
window.userInteractionEnabled = YES;
window.multipleTouchEnabled = YES;
}
}
return YES;
}
@end
这是SubView类。只是有触摸全部接触到了。
SubView.h
#import <Foundation/Foundation.h>
#import <UIKit/UIKit.h>
@interface SubView : UIView {
}
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event;
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event;
@end
SubView.m
#import "SubView.h"
@implementation SubView
//delegate method for touches began
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
//[super touchesBegan:touches withEvent:event];
NSLog(@"touchesBegan!");
}
//delegate method for touches ending.
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {
//[super touchesEnded:touches withEvent:event];
NSLog(@"touchesEnded!");
}
//just for good measure.
- (BOOL) canBecomeFirstResponder {
return YES;
}
@end
非常简单。创建一个窗口,创建一个SubView,将SubView添加到窗口,设置userInteractionEnabled。然而,它并没有奏效。我看了下面的S.O.帖子:
subviews are not receiving touches
iPhone SDK - Forwarding touches from a UIViewController to a subview
touchesBegan in UIView not being called
touchesBegan not called in UIView subclass
touchesBegan not called in a UIView subclass
他们都说userInteractionEnabled = YES应该修复它,或者可能有视图覆盖另一个视图,或者视图可能具有透明背景。这些都不适用于此。我设置了view.userInteractionEnabled = YES,我甚至试图给出视图第一响应者状态。似乎没有任何好处。
敏锐的观察者也会看到我在窗口上设置这些值:
window.userInteractionEnabled = YES;
window.multipleTouchEnabled = YES;
我有没有尝试过。没有骰子。我试过打电话
[super touchesBegan:touches withEvent:event]
和
[super touchesEnded:touches withEvent:event]
在SubView上的那些回调中。没有骰子。你能给我的任何帮助将不胜感激。谢谢!
答案 0 :(得分:4)
在应用程序运行时查看您的视图层次结构,使用recursiveDescription
或使用Xcode 7的“调试视图层次结构”按钮。
(lldb) po [[[UIApplication sharedApplication] keyWindow] recursiveDescription]
<UIWindow: 0x7fc1f9d17b20; frame = (0 0; 414 736); gestureRecognizers = <NSArray: 0x7fc1f9d18910>; layer = <UIWindowLayer: 0x7fc1f9d16560>>
| <SubView: 0x7fc1f9c04350; frame = (100 100; 100 100); layer = <CALayer: 0x7fc1f9c04730>>
| <UIView: 0x7fc1f9c07500; frame = (0 0; 414 736); autoresize = W+H; layer = <CALayer: 0x7fc1f9c07fc0>>
子视图列表中稍后的视图“更接近”屏幕,因此首先接收触摸。通用UIViewController
创建的视图填充窗口,位于SubView
前面。因此,SubView
无法接收到触摸。
Apple在五年前将rootViewController
属性添加到了iOS 4.0中的UIWindow
。通过战斗,你只会为自己制造麻烦。只需让rootViewController.view
成为您窗口中的单个顶级视图,然后在其下添加子视图即可。没有人强迫您将任何其他视图控制器添加到您的应用程序。