我有一个像这样构建的数组:
var entries = ['L','L','L','L','L','L','L','L','L','L','R','R','R','R','R','R','R','R','R','R','M','M','M','M','M']
这意味着阵列总是充满10倍L,10倍R和5倍M
我想要实现的输出是一个随机生成的数组,所以我想出了一个简单的解决方案,只需用
进行随机播放function shuffle(o){
for(var j, x, i = o.length; i; j = Math.floor(Math.random() * i), x = o[--i], o[i] = o[j], o[j] = x);
return o;
}
我现在遇到的问题是结果有一条规则,连续两次以上的信件都不会超过2次。所以我想我只是使用do / while循环来进行洗牌,直到满足该条件。但在我的测试运行中,这完全失败了很长的循环。
所以我的问题是 - 在不依靠运气的情况下构建此阵列的最佳方法是什么。我失败的完整程序是这样的
function shuffle(o){
for(var j, x, i = o.length; i; j = Math.floor(Math.random() * i), x = o[--i], o[i] = o[j], o[j] = x);
return o;
}
function createProgram(numShooters){
var programs = [];
for(var s = 0; s < numShooters; s++){
//Build array with L/R/M
for( d=0; d < 10; d++ ){
program.push('L');
program.push('R');
if(d < 5){
program.push('M');
}
}
// This will run way too long and is not reliable
//do{
// program = shuffle(program);
//}while(!checkProgram(program))
if(!checkProgram(program)){
console.log('invalid program at ' + s);
}
programs[s] = program;
}
return programs;
}
function checkProgram(program){
var len = program.length;
var last = null;
var dups = 0;
for(var i=0; i<len; len++){
if(program[i] == last){
dups++;
}else{
dups = 0;
}
if(dups == 2){
return false;
}
last = program[i];
}
return true;
}
createProgram(5);
答案 0 :(得分:1)
您可以通过随机选择字符来创建它们,而不是仅仅随机播放数组并希望没有重复项,而是专门避免选择之前选择的字符。
如果您跟踪每个角色的剩余数量,您可以控制角色选择的几率,以便分配正确。例如,如果前两个字符是L,那么剩下10 R和5 M可以选择(和8 L,但是它们被排除在下一个选择中),所以应该有2:3的机会选择一个R和三分之一的机会挑选和M.
这种方法可能会遇到无法完成数组的死胡同,因此必须重新开始。运行它几百次我看到了10%的开销,所以如果你创建五个数组,你应该平均每隔一段时间看一次重试。
function createProgram(numShooters){
var programs = [];
for(var s = 0; s < numShooters; s++){
var chars = [ 'L', 'R', 'M' ];
var program;
do {
program = [];
var cnt = [ 10, 10, 5, 0 ]; // picks left
var prev = 3; // previous pick
var tot = 25; // total picks left
while (program.length < 25) {
// check for duplicates
var x = program.length >= 2 && program[program.length - 2] == program[program.length - 1] ? prev : 3;
// check if more picks are possible
if (tot - cnt[x] <= 0) {
console.log('invalid program ' + program);
break;
}
// pick from the possible
var r = Math.floor(Math.random() * (tot - cnt[x]));
// determine what character was picked
var c = 0;
while (c == x || r >= cnt[c]) {
if (c != x) r -= cnt[c];
c++;
}
program.push(chars[c]);
cnt[c]--;
tot--;
prev = c;
}
} while (program.length < 25);
programs[s] = program;
}
return programs;
}
console.log(createProgram(1).toString());
答案 1 :(得分:0)
所以这是我提出的最终解决方案,因为评论Guffas解决方案也很有效且顺畅。但经过一些测试后,我的速度提高了约30%,可读性也提高了,但是时间更长,所以我会接受Guffas - 感谢所有人的投入!
function createProgram(numShooters){
var programs = [];
for(var s = 0; s < numShooters; s++){
var program = buildProgram();
programs[s] = program;
}
return programs;
}
function buildProgram(){
var program = [];
var ls = fillArray('L',10);
var rs = fillArray('R',10);
var ms = fillArray('M',5);
//Use either L or R to mix into M - adds variation
var side = Math.random() > 0.5 ? ls : rs;
var otherSide = side == ls ? rs : ls;
var initProg = side.concat(ms);
initProg = shuffle(initProg);
var program = [];
//Correcting invalid positions as suggested
for(var p1 = 0; p1 < initProg.length; p1++){
if(p1 > 1 && initProg[p1-1] == initProg[p1-2] && initProg[p1-1] == initProg[p1]){
if(otherSide.length > 0){
program.push(otherSide.pop());
}else{
return buildProgram(); //impossible state, redo...
}
}
program.push(initProg[p1]);
}
//Fill into remaining other pos
for(var p2 = 0; p2 < otherSide.length; p2++){
program = addAtRandomPos(program,otherSide[p2]);
}
return program;
}
function addAtRandomPos(arr,chr){
var pos = getRandomInt( 0, arr.length - 1 );
var charCur = arr[pos];
var pprev = pos > 1 ? arr[pos-2] : null;
var prev = pos > 0 ? arr[pos-1] : null;
var next = pos < arr.length - 1 ? arr[pos] : null;
var nnext = pos < arr.length - 2 ? arr[pos+1] : null;
var str = pprev + prev + chr + next + nnext;
if(str.indexOf('MMM') !== -1 || str.indexOf('RRR') !== -1 || str.indexOf('LLL') !== -1){
return addAtRandomPos(arr,chr);
}else{
arr.splice(pos,0,chr);
}
return arr;
}
function getRandomInt (min, max) {
return Math.floor(Math.random() * (max - min + 1)) + min;
}
function fillArray(chr,num){
var arr = [];
for(i = 0; i < num; i++){
arr.push(chr);
}
return arr;
}