最近我使用PyOpenGL绘制了三角形和多边形等简单场景。代码非常简单,使用不同的GL_TRIANGLES和GL_POLYGON没有提出任何问题。
之后我决定将GUI添加到我的应用程序并下载pyqt4。 所以现在我从那里使用QtOpenGL,我被卡住了。 阅读了几篇教程之后,我能做的一件事就是this。这是代码:x
import sys
import math
from PyQt4 import QtCore, QtGui, QtOpenGL
try:
from OpenGL import GL
except ImportError:
app = QtGui.QApplication(sys.argv)
QtGui.QMessageBox.critical(None, "OpenGL hellogl",
"PyOpenGL must be installed to run this example.")
sys.exit(1)
class Window(QtGui.QWidget):
def __init__(self):
super(Window, self).__init__()
self.glWidget = GLWidget()
self.button = self.createButton()
mainLayout = QtGui.QHBoxLayout()
mainLayout.addWidget(self.glWidget)
mainLayout.addWidget(self.button)
self.setLayout(mainLayout)
self.setWindowTitle("Hello GL")
def createButton(self):
button = QtGui.QPushButton("&WOOF")
button.clicked.connect(self.close)
return button
class GLWidget(QtOpenGL.QGLWidget):
def __init__(self, parent=None):
super(GLWidget, self).__init__(parent)
self.trolltechPurple = QtGui.QColor.fromCmykF(0.39, 0.39, 0.0, 0.0)
def minimumSizeHint(self):
return QtCore.QSize(100, 300)
def sizeHint(self):
return QtCore.QSize(400, 400)
def initializeGL(self):
self.qglClearColor(self.trolltechPurple.dark())
def paintGL(self):
GL.glMatrixMode(GL.GL_MODELVIEW)
GL.glLoadIdentity()
GL.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT)
GL.glColor3f(1,0,0)
GL.glRectf(-1,-1,1,0)
GL.glColor3f(0,1,0)
GL.glRectf(-1,0,1,1)
GL.glBegin(GL_TRIANGLES)
glVertex2f(3.0, 3.0)
glVertex2f(5.0, 3.0)
glVertex2f(5.0, 5.0)
glVertex2f(6.0, 4.0)
glVertex2f(7.0, 4.0)
glVertex2f(7.0, 7.0)
glEnd()
GL.glFinish()
if __name__ == '__main__':
app = QtGui.QApplication(sys.argv)
window = Window()
window.show()
sys.exit(app.exec_())
当尝试使用时,例如GL_TRIANGLES,我有这个错误:
NameError: global name 'GL_TRIANGLES' is not defined
也许我没有四处寻找,但我找不到任何解决方案。
所以我的问题是如何在QGLWidget中绘制不同的数字。
感谢您的帮助。
答案 0 :(得分:6)
这是一个带有按钮
的python QGLWidget的简单工作示例 curl -PUT "http://localhost:9200/blabla/blabla/_bulk?pretty" -d '
{"create": {}}\n
{"name" : "super"}\n
' -i
答案 1 :(得分:2)
我修改了Pyqt版本5的Ivan答案。
import sys
from OpenGL.GL import *
from OpenGL.GLU import *
from PyQt5 import QtGui
from PyQt5.QtOpenGL import *
from PyQt5 import QtCore, QtWidgets, QtOpenGL
class Ui_MainWindow(QtOpenGL.QGLWidget):
def __init__(self, parent=None):
super(Ui_MainWindow, self).__init__()
self.widget = QtWidgets.QOpenGLWidget(self)
self.button = QtWidgets.QPushButton('Test', self)
mainLayout = QtWidgets.QHBoxLayout()
mainLayout.addWidget(self.widget)
mainLayout.addWidget(self.button)
self.setLayout(mainLayout)
class glWidget(QGLWidget):
def __init__(self, parent=None):
QGLWidget.__init__(self, parent)
self.setMinimumSize(640, 480)
def paintGL(self):
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
glLoadIdentity()
glTranslatef(-2.5, 0.5, -6.0)
glColor3f( 1.0, 1.5, 0.0 );
glPolygonMode(GL_FRONT, GL_FILL);
glBegin(GL_TRIANGLES)
glVertex3f(2.0,-1.2,0.0)
glVertex3f(2.6,0.0,0.0)
glVertex3f(2.9,-1.2,0.0)
glEnd()
glFlush()
def initializeGL(self):
glClearDepth(1.0)
glDepthFunc(GL_LESS)
glEnable(GL_DEPTH_TEST)
glShadeModel(GL_SMOOTH)
glMatrixMode(GL_PROJECTION)
glLoadIdentity()
gluPerspective(45.0,1.33,0.1, 100.0)
glMatrixMode(GL_MODELVIEW)
if __name__ == '__main__':
app = QtWidgets.QApplication(sys.argv)
Form = QtWidgets.QMainWindow()
ui = Ui_MainWindow(Form)
viewer = Ui_MainWindow()
viewer.show()
sys.exit(app.exec_())