使用关联列表进行堆叠
我收到以下错误:
Exception thrown at 0x003D28A9 in ConsoleApplication3.exe: 0xC0000005: Access violation writing location 0x00000000`.
Exception thrown at 0x003D28A9 in ConsoleApplication3.exe: 0xC0000005: Access violation writing location 0x00000000.
使用Visual Studio 2015专业版
#pragma once
#ifndef NODE_H
#define NODE_H
template <class KeyType>
class Node //4 marks
{
public:
// constructor
Node(KeyType pdata);
Node();
//sets the data in the Node
void setData(KeyType pVal);
// returns the KeyType data in the Node
KeyType getData();
// returns the link to the next node
Node* getNext();
// sets the link to the next node
void setNext(Node* x);
private:
KeyType data;
Node *next;
};
#pragma once
#include "Node.h"
#include <iostream>
using namespace std;
template <class KeyType>
Node <KeyType>::Node(KeyType pdata)
{
data = pdata;
next = NULL;
}
template <class KeyType>
Node <KeyType>::Node()
{
data = 0;
next = NULL;
}
template <class KeyType>
void Node <KeyType> :: setData (KeyType pval)
{
data = pval;
}
template <class KeyType>
KeyType Node <KeyType> :: getData()
{
return data;
}
template <class KeyType>
Node<KeyType>* Node <KeyType> ::getNext()
{
return next;
}
template <class KeyType>
void Node <KeyType> ::setNext(Node<KeyType>* x)
{
next = x;
}
#pragma once
#ifndef Stack_H
#define Stack_H
#include "Node.h"
#include "Node.cpp"
template <class KeyType>
class Stack {
public:
// constructor , creates an empty stack
Stack(int maxsize);
// returns true if Stack is full, otherwise return false
bool IsFull();
//If number of elements in the Stack is zero return true, otherwise return false
bool IsEmpty();
// If Stack is not full, insert item into the Stack
// Must be an O(1) operation
void Push(const KeyType item);
// If Stack is full return 0 or NULL;
// else return appropriate item from the Stack. Must be an O(1) operation
KeyType Pop();
//Print the data
void print();
private:
int size;
int count;
Node<KeyType> *top;
};
#pragma once
#include <iostream>
#include "Stack.h"
#include "Node.h"
#include "Node.cpp"
using namespace std;
template <class KeyType>
Stack <KeyType>::Stack(int maxsize )
{
size = maxsize;
top = NULL;
count = -1;
}
template <class KeyType>
bool Stack<KeyType> :: IsFull()
{
if (count == size-1)
return true;
else
return false;
}
template <class KeyType>
bool Stack<KeyType> :: IsEmpty()
{
if (count == -1)
return true;
else
return false;
}
template <class KeyType>
void Stack<KeyType> ::Push(const KeyType item)
{
if (IsFull())
cout << "Stack is Full" << endl;
else
{
count++;
Node<KeyType> *nTop ;
nTop = top;
if (count == -1)
{
nTop->setData(item);
nTop->setNext(NULL);
top = nTop;
}
else
{
nTop->setData(item);
nTop->setNext(top);
top = nTop;
}
}
}
template <class KeyType>
KeyType Stack<KeyType> :: Pop()
{
if (top == NULL)
{
cout << "nothing to pop";
return 0;
}
else
{
Node<KeyType> *oldTop;
old = top;
KeyType oldData = top->getData();
top = top->getNext();
count--;
delete(old);
return oldData; // return tthe value of the node which is deleted
}
}
template <class KeyType>
void Stack<KeyType> ::print()
{
Node<KeyType>* temp;
temp = top;
while (temp)
{
cout << temp->getData() << endl;
temp = temp->getNext();
}
}
#include<iostream>
#include "Node.h"
#include "Node.cpp"
#include "Stack.h"
#include "Stack.cpp"
using namespace std;
void main()
{
Stack<int> s(5);
s.Push(1);
// s.print();
system("pause");
}
答案 0 :(得分:1)
您在构造函数中将top
设置为NULL
,然后在Push1
中取消引用它,当您尝试setData
时会导致崩溃。