我在SpriteKit中制作游戏。我有一个左块和一个右块。起初我以为使用nodeAtPoint与块进行交互,但在我的情况下它对玩家来说太不舒服了。我想这样做,如果玩家触摸屏幕左侧的任何地方 - 它会触发左侧区块,屏幕右侧会相应地触发右侧区块。怎么会这样呢? 现在,我在点上使用节点进行交互的代码如下所示:
override func touchesBegan(touches: Set<NSObject>, withEvent event: UIEvent) {
/* Called when a touch begins */
for touch: AnyObject in touches {
let location = touch.locationInNode(self)
switch self.nodeAtPoint(location) {
case self.leftblock:
println("closeleft")
leftblock.runAction(SKAction.animateWithTextures(leftArray, timePerFrame: 0.03, resize: true, restore: false))
case self.rightblock:
println("closeright")
rightblock.runAction(SKAction.animateWithTextures(rightArray, timePerFrame: 0.03, resize: true, restore: false))
default: break
}
}
}
override func touchesEnded(touches: Set<NSObject>, withEvent event: UIEvent) {
/* Called when a touch begins */
for touch: AnyObject in touches {
let location = touch.locationInNode(self)
switch self.nodeAtPoint(location) {
case self.leftblock:
println("openleft")
leftblock.runAction(SKAction.animateWithTextures(reversedLeftArray, timePerFrame: 0.03, resize: true, restore: false))
case self.rightblock:
println("openright")
rightblock.runAction(SKAction.animateWithTextures(reversedRightArray, timePerFrame: 0.03, resize: true, restore: false))
default: break
}
}
}
答案 0 :(得分:0)
屏幕左侧的触摸意味着x coordinate of the location of the touch
将小于width / 2
。而对于右侧,
x coordinate of the location of the touch
将大于width / 2
。
override func touchesEnded(touches: Set<UITouch>, withEvent event: UIEvent?) {
for touch in touches {
let touchPoint = touch.locationInView(self.view)
let middleOfScreen = (self.view?.frame.width)! / 2
print(self.frame)
print(middleOfScreen)
print(touchPoint)
if touchPoint.x < middleOfScreen {
print("Clicked Left Side");
} else {
print("Clicked Right Side");
}
}
}