我UIView
内有UIScrollView
。每当UIScrollView
缩放发生变化时,我想以新的缩放级别重绘整个UIView
。
在iOS< 3.2,我这样做是通过调整UIView
中的UIScrollView
来使其成为新的大小,然后将转换设置回Identity,这样它就不会尝试进一步调整它。但是,对于iOS> = 3.2,更改标识也会更改UIScrollView
的zoomScale属性。
结果是每当我缩放(比如2x)时,我都会将嵌入的UIView
调整为合适的大小,然后重新绘制它。但是现在(因为我将转换重置为Identity),UIScrollView
再次认为它是zoomScale 1而不是zoomScale 2.所以如果我将maxZoomScale设置为2,它仍然会尝试进一步缩放,这是错。
我考虑过使用CATiledLayer
,但我不认为这对我来说已经足够了,因为我希望在每次缩放后重绘,而不是像某些缩放阈值那样重绘。
有人知道如何在缩放时正确重绘UIView
吗?
答案 0 :(得分:15)
汤姆,
你的问题有点陈旧,但我想出了一个解决方案,所以我想我会给你一个答案,以防它或其他任何人帮助你。基本技巧是将滚动视图的zoomScale
重置为1,然后调整minimumZoomScale
和maximumZoomScale
,以便用户仍可按预期放大和缩小。
在我的实现中,我已经将UIScrollView
子类化并将其设置为自己的委托。在我的子类中,我实现了缩放所需的两个委托方法(如下所示)。 contentView是我添加到UIScrollView
子类的属性,用于为其提供实际显示内容的视图。
所以,我的init方法看起来像这样(kMinimumZoomScale
和kMaximumZoomScale
是#define
在类的顶部):
- (id)initWithFrame:(CGRect)frame {
if (self = [super initWithFrame:frame]) {
self.autoresizesSubviews = YES;
self.showsVerticalScrollIndicator = YES;
self.showsHorizontalScrollIndicator = NO;
self.bouncesZoom = YES;
self.alwaysBounceVertical = YES;
self.delegate = self;
self.minimumZoomScale = kMinimumZoomScale;
self.maximumZoomScale = kMaximumZoomScale;
}
return self;
}
然后我实现了用于缩放的标准UIScrollView
委托方法。我的ContentView
类有一个名为zoomScale的属性,告诉它使用什么比例来显示其内容。它在drawRect
方法中使用它来适当调整内容的大小。
- (UIView *)viewForZoomingInScrollView:(UIScrollView *)aScrollView {
return contentView;
}
- (void)scrollViewDidEndZooming:(UIScrollView *)aScrollView withView:(UIView *)view atScale:(float)scale {
CGFloat oldZoomScale = contentView.zoomScale;
CGSize size = self.bounds.size;
// Figure out where the scroll view was centered so that we can
// fix up its offset after adjusting the scaling
CGPoint contentCenter = self.contentOffset;
contentCenter.x += size.width / (oldZoomScale * scale) / 2;
contentCenter.y += size.height / (oldZoomScale * scale) / 2;
CGFloat newZoomScale = scale * oldZoomScale;
newZoomScale = MAX(newZoomScale, kMinimumZoomscale);
newZoomScale = MIN(newZoomScale, kMaximumZoomscale);
// Set the scroll view's zoom scale back to 1 and adjust its minimum and maximum
// to allow the expected amount of zooming.
self.zoomScale = 1.0;
self.minimumZoomScale = kMinimumZoomScale / newZoomScale;
self.maximumZoomScale = kMaximumZoomScale / newZoomScale;
// Tell the contentView about its new scale. My contentView.zoomScale setter method
// calls setNeedsDisplay, but you could also call it here
contentView.zoomScale = newZoomScale;
// My ContentView class overrides sizeThatFits to give its expected size with
// zoomScale taken into account
CGRect newContentSize = [contentView sizeThatFits];
// update the content view's frame and the scroll view's contentSize with the new size
contentView.frame = CGRectMake(0, 0, newContentSize.width, newContentSize.height);
self.contentSize = newContentSize;
// Figure out the new contentOffset so that the contentView doesn't appear to move
CGPoint newContentOffset = CGPointMake(contentCenter.x - size.width / newZoomScale / 2,
contentCenter.y - size.height / newZoomScale / 2);
newContentOffset.x = MIN(newContentOffset.x, newContentSize.width - size.width);
newContentOffset.x = MAX(0, newContentOffset.x);
newContentOffset.y = MIN(newContentOffset.y, newContentSize.height - .size.height);
newContentOffset.y = MAX(0, newContentOffset.y);
[self setContentOffset:newContentOffset animated:NO];
}
答案 1 :(得分:0)
在我的情况下,我有一个图像视图,在图像视图的顶部,我还有其他几个图像视图。这是我提出的实现并且工作正常:
- (void)scrollViewDidEndZooming:(UIScrollView *)scrollView withView:(UIView *)view atScale:(double)scale{
NSLog(@"finished zooming");
NSLog(@"position x :%f",pin1.frame.origin.x);
NSLog(@"position y :%f",pin1.frame.origin.y);
CGRect frame = pin1.frame;
frame.origin.x = pin1.frame.origin.x * scale;
frame.origin.y = pin1.frame.origin.y * scale;
pin1.frame = frame;
NSLog(@"position x new :%f",pin1.frame.origin.x);
NSLog(@"position y new:%f",pin1.frame.origin.y);
}