我尝试动态更新HandsonTable设置。设置似乎更新,但渲染表仍使用以前的设置。
实施例: http://jsfiddle.net/kAFWA/30/
updateSettings文档:http://docs.handsontable.com/0.18.0/Core.html#updateSettings
Dir.chdir '/home/moot/pickaxe/pics'
pic_names = Dir['/media/moot/**/*.{CR2,cr2,JPG,jpg}']
puts nil
puts "What would you like to call this batch? e.g Subject_Location"
puts nil
batch_name = gets.chomp
require 'fileutils'
FileUtils::mkdir_p "#{batch_name}"
Dir.chdir '/home/moot/pickaxe/pics/#{batch_name}'
puts nil
print "Downloading #{pic_names.length} Files: "
pic_number = 1
pic_names.each do |name|
print 'ˁ˚ᴥ˚ˀ '
new_name = if pic_number < 10
"#{batch_name} 0#{pic_number}_#{Time.now} .CR2"
else
"#{batch_name} #{pic_number}_#{Time.now} .CR2"
end
require 'fileutils'
include FileUtils
cp(name, new_name)
pic_number = pic_number + 1
end
puts nil
puts "Move Complete."
var ht;
$(document).ready(function() {
$("#example1").handsontable({
minRows: 5,
minCols: 5,
colHeaders: ["Header 1", "Header 2", "Header 3"],
rowHeaders: true,
contextMenu: {
items: {
"edit_Header": {
name: "Edit this Header!!"
}
}
}
});
ht = $('#example1').handsontable("getInstance");
});
function updateContextMenu() {
console.log(ht);
ht.updateSettings({
minRows: 4,
minCols: 4,
colHeaders: ["Header 4", "Header 5", "Header 6"],
contextMenu: {
items: {
"edit_Header": {
name: "Another Text"
},
}
}
}, true);
console.log('here');
ht.render();
}
答案 0 :(得分:0)
是的,所以你想摆脱你updateSettings
的第二个论点。不知道它做了什么,但如果你在你的小提琴中摆脱它,它会正确更新。只是fyi,不需要重新渲染,因为无论如何它最终都会重新渲染。