下面的代码处理一堆CALayers
。每次将新图层推入堆栈时,该功能都会被锁定,并且所有现有图层都会在屏幕上向下移动,以便为新图层腾出空间。完成最后一层后,再次解锁该功能,以便可以推送新图层。
我的问题是,每次此代码在newLayer
上运行初始动画时。换句话说,不是将新图层定位在CGPointMake(0, 0-offset)
,然后将其设置为CGPointMake(0, currentLayer.position.y + offset)
,而是立即显示在最终位置。我错过了什么吗?谢谢!
-(void)addNewLayerWithHeight:(float)layerHeight {
if(!animationLocked) {
animationLocked = YES;
//Offset is the ammount that each existing layer will need to be moved down by
int offset = layerHeight;
//Create the new layer
CALayer *newLayer = [CALayer layer];
[newLayer setBounds:CGRectMake(0, 0, self.view.layer.bounds.size.width, layerHeight)];
[newLayer setAnchorPoint:CGPointMake(0, 0)];
[newLayer setPosition:CGPointMake(0, 0-offset)];
[newLayer setBackgroundColor:[[UIColor redColor] CGColor]];
//Add the new layer to the view's layer and to layerArray
[self.view.layer addSublayer:newLayer];
[layerArray insertObject:newLayer atIndex:0];
//loop through all layers and move them to their new position...
for(int i=0;i<[layerArray count]; i++) {
CALayer *currentLayer = [layerArray objectAtIndex:i];
CABasicAnimation *anim = [CABasicAnimation animationWithKeyPath:@"position"];
[anim setValue:@"stackLayer" forKey:@"kind"];
[anim setValue:[NSNumber numberWithInt:i] forKey:@"index"];
[anim setDelegate:self];
[anim setDuration:1.0];
currentLayer.actions = [NSDictionary dictionaryWithObject:anim forKey:@"position"];
currentLayer.position = CGPointMake(0, currentLayer.position.y + offset);
}
}
}
-(void)animationDidStop:(CAAnimation *)anim finished:(BOOL)flag {
//Make sure the last layer finished animating...
if([[anim valueForKey:@"kind"] isEqual:@"stackLayer"] && [[anim valueForKey:@"index"] isEqual:[NSNumber numberWithInt:[layerArray count]-1]]) {
animationLocked = NO;
}
}
答案 0 :(得分:3)
你非常接近。我只想将循环中的代码更改为:
for(int i=0;i<[layerArray count]; i++)
{
CALayer *currentLayer = [layerArray objectAtIndex:i];
CGPoint endPoint = CGPointMake(0, currentLayer.position.y + offset);
CGPoint currentPoint = [currentLayer position];
CABasicAnimation *anim = [CABasicAnimation animationWithKeyPath:@"position"];
[anim setFromValue:[NSValue valueWithCGPoint:currentPoint]];
[anim setToValue:[NSValue valueWithCGPoint:endPoint]];
[anim setDelegate:self];
[anim setDuration:1.0];
[anim setValue:@"stackLayer" forKey:@"kind"];
[anim setValue:[NSNumber numberWithInt:i] forKey:@"index"];
[currentLayer setPosition:endPoint];
[currentLayer addAnimation:anim forKey:@"position"];
}
这将确保您的图层从当前位置动画到偏移位置,并设置图层的位置,以便在动画完成时它不会恢复到其起始位置 - 尽管您可能无法获得如果你在同一个运行循环中完成它,它可以正常工作。您可能希望设置图层并在视图加载时添加它们,然后将它们设置为对其他某个操作的响应动画,或者通过调用 -performSelector:withObject:afterDelay 传递一些延迟来允许它们它有机会排队等待以后的运行循环迭代。
答案 1 :(得分:-1)
您必须在动画中设置新的图层位置,而不是直接在图层上设置。
CAlayer *layer = ...
CABasicAnimation *positionAnimation = [CABasicAnimation animationWithKeyPath:@"transform.translation"];]
positionAnimation.fromValue = oldPOsition
positionAnimation.toValue = newPosition
positionAnimation.duration = n;
positionAnimation.delegate = self;
[layerToAnimate addAnimation:layerAnimation forKey:@"transform.translation"]