我正在为一项作业开展一个tic tac toe游戏,而我想要制作游戏的方式似乎不太可能。我认为其他人已经提出了这个问题,但我在网上任何答案中看到的所有代码都比我想做的更先进(或者看起来那样)。
目前,我对所有9个按钮使用了1次点击事件。当玩家1玩游戏时,它将成为玩家2的回合。
因为我对所有按钮使用相同的点击事件,所以我无法弄清楚如何使每个按钮的内容变为“X”或“O”,具体取决于轮到谁。
如果我正在做9个不同的点击事件,我知道该怎么做,但这个任务的重点是使用简单的方法,这让我发疯。
我最初的感觉是应该有一个“this.Content =”X“;”选项等等。
这是我到目前为止的代码(减去一些已经有效的方法。我想要工作的代码行周围有星号,但不知道如何让它们工作。):
public partial class MainWindow : Window
{
bool turn;
string playerX;
string playerO;
public MainWindow()
{
InitializeComponent();
}
private void IsTurn ()
{
if (turn==true)
{
textBlockGameInfo.Text = "It is " + playerO + "'s turn";
**button_Click.Content = "O";**
turn = false;
}
else if (turn==false)
{
textBlockGameInfo.Text = "It is " + playerX + "'s turn";
**button_Click.Content = "X";**
turn = true;
}
}
private void button_Click(object sender, RoutedEventArgs e)
{
IsTurn();
}
}
}
答案 0 :(得分:0)
您正在寻找的是Button.Text属性。
当玩家1点击按钮时,你会想要
button.Text = "O";
当玩家2点击按钮时:
button.Text = "X";
答案 1 :(得分:0)
您绝对应该将方法中收到的发件人强制转换为Button
。 button_Click
方法中的发件人将是玩家实际点击的按钮。
一旦按下按钮,您就可以根据转弯设置其内容。你的转弯方法可以返回要分配的角色。有点像这样的东西会起作用:
var button = sender as Button;
if (button == null) return;
button.Content = IsTurn();
答案 2 :(得分:0)
尝试遵循@KOTIX的建议,让我的游戏运转起来,但我仍然对按钮状况如何发挥作用感到困惑。我想我只需要回去看看一些事情。
这是我对整个tic tac toe游戏的最终代码。查看最后两种方法,了解button_click的处理和使用方式。
我也认为必须有一个更好的方法来处理胜利者,但这又是另一个问题的另一个问题:)
希望这可以帮助其他人。
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
namespace TicTacToe
{
/// <summary>
/// Interaction logic for MainWindow.xaml
/// </summary>
public partial class MainWindow : Window
{
Random random = new Random();
int firstPlayer = 0;
bool turn;
bool winner = true;
string playerX;
string playerO;
public MainWindow()
{
InitializeComponent();
}
private void ResetBoard ()
{
//Clear Xs & Os:
buttonTopLeft.Content = "";
buttonMiddleTop.Content = "";
buttonTopRight.Content = "";
buttonMiddleLeft.Content = "";
buttonMiddle.Content = "";
buttonMiddleRight.Content = "";
buttonLowerLeft.Content = "";
buttonMiddleBottom.Content = "";
buttonBottomRight.Content = "";
//make board playable
winner = false;
//reset background colors
buttonTopLeft.Background = Brushes.LightGray;
buttonMiddleTop.Background = Brushes.LightGray;
buttonTopRight.Background = Brushes.LightGray;
buttonMiddleLeft.Background = Brushes.LightGray;
buttonMiddle.Background = Brushes.LightGray;
buttonMiddleRight.Background = Brushes.LightGray;
buttonLowerLeft.Background = Brushes.LightGray;
buttonMiddleBottom.Background = Brushes.LightGray;
buttonBottomRight.Background = Brushes.LightGray;
}
private void ChooseFirstPlayer ()
{
if (textBoxPlayerO.Text == "Audra")
{
turn = false;
playerX = textBoxPlayerX.Text;
playerO = textBoxPlayerO.Text;
textBlockGameInfo.Text = playerO + " goes first";
}
else if (textBoxPlayerX.Text == "Audra")
{
turn = true;
playerX = textBoxPlayerX.Text;
playerO = textBoxPlayerO.Text;
textBlockGameInfo.Text = playerX + " goes first";
}
else
{
firstPlayer = random.Next(1, 3);
if (textBoxPlayerO.Text == "" || textBoxPlayerX.Text == "")
{
textBlockGameInfo.Text = "Please enter both player's names";
}
else
{
if (firstPlayer == 1)
{
turn = true;
playerX = textBoxPlayerX.Text;
playerO = textBoxPlayerO.Text;
textBlockGameInfo.Text = playerX + " goes first";
}
else if (firstPlayer == 2)
{
turn = false;
playerX = textBoxPlayerX.Text;
playerO = textBoxPlayerO.Text;
textBlockGameInfo.Text = playerO + " goes first";
}
}
}
}
private void buttonStartGame_Click(object sender, RoutedEventArgs e)
{
ResetBoard();
ChooseFirstPlayer();
}
private void IsNoWinner ()
{
if (buttonTopLeft.Content != "" && buttonMiddleTop.Content != "" && buttonTopRight.Content != "" &&
buttonMiddleLeft.Content != "" && buttonMiddle.Content != "" && buttonMiddleRight.Content != "" &&
buttonLowerLeft.Content != "" && buttonMiddleBottom.Content != "" && buttonBottomRight.Content != "" && winner == false)
{
textBlockGameInfo.Text = "It's a draw!";
}
}
private void IsXWinner ()
{
if (buttonTopLeft.Content == "X" && buttonMiddleTop.Content == "X" && buttonTopRight.Content == "X")
{
textBlockGameInfo.Text = playerX + " is the winner!";
winner = true;
buttonTopLeft.Background = Brushes.LightPink;
buttonMiddleTop.Background = Brushes.LightPink;
buttonTopRight.Background = Brushes.LightPink;
}
else if (buttonMiddleLeft.Content == "X" && buttonMiddle.Content == "X" && buttonMiddleRight.Content =="X")
{
textBlockGameInfo.Text = playerX + " is the winner!";
winner = true;
}
else if (buttonLowerLeft.Content == "X" && buttonMiddleBottom.Content == "X" && buttonBottomRight.Content == "X")
{
textBlockGameInfo.Text = playerX + " is the winner!";
winner = true;
buttonMiddleLeft.Background = Brushes.LightPink;
buttonMiddle.Background = Brushes.LightPink;
buttonMiddleRight.Background = Brushes.LightPink;
}
else if (buttonTopLeft.Content == "X" && buttonMiddleLeft.Content == "X" && buttonLowerLeft.Content == "X")
{
textBlockGameInfo.Text = playerX + " is the winner!";
winner = true;
buttonTopLeft.Background = Brushes.LightPink;
buttonMiddleLeft.Background = Brushes.LightPink;
buttonLowerLeft.Background = Brushes.LightPink;
}
else if (buttonMiddleTop.Content == "X" && buttonMiddle.Content == "X" && buttonMiddleBottom.Content == "X")
{
textBlockGameInfo.Text = playerX + " is the winner!";
winner = true;
buttonMiddleTop.Background = Brushes.LightPink;
buttonMiddle.Background = Brushes.LightPink;
buttonMiddleBottom.Background = Brushes.LightPink;
}
else if (buttonLowerLeft.Content == "X" && buttonMiddleBottom.Content == "X" && buttonBottomRight.Content == "X")
{
textBlockGameInfo.Text = playerX + " is the winner!";
winner = true;
buttonLowerLeft.Background = Brushes.LightPink;
buttonMiddleBottom.Background = Brushes.LightPink;
buttonBottomRight.Background = Brushes.LightPink;
}
else if (buttonTopLeft.Content == "X" && buttonMiddle.Content == "X" && buttonBottomRight.Content == "X")
{
textBlockGameInfo.Text = playerX + " is the winner!";
winner = true;
buttonTopLeft.Background = Brushes.LightPink;
buttonMiddle.Background = Brushes.LightPink;
buttonBottomRight.Background = Brushes.LightPink;
}
else if (buttonTopRight.Content == "X" && buttonMiddle.Content == "X" && buttonLowerLeft.Content == "X")
{
textBlockGameInfo.Text = playerX + " is the winner!";
winner = true;
buttonTopRight.Background = Brushes.LightPink;
buttonMiddle.Background = Brushes.LightPink;
buttonLowerLeft.Background = Brushes.LightPink;
}
}
private void IsOWinner()
{
if (buttonTopLeft.Content == "O" && buttonMiddleTop.Content == "O" && buttonTopRight.Content == "O")
{
textBlockGameInfo.Text = playerO + " is the winner!";
winner = true;
buttonTopLeft.Background = Brushes.LightPink;
buttonMiddleTop.Background = Brushes.LightPink;
buttonTopRight.Background = Brushes.LightPink;
}
else if (buttonMiddleLeft.Content == "O" && buttonMiddle.Content == "O" && buttonMiddleRight.Content == "O")
{
textBlockGameInfo.Text = playerO + " is the winner!";
winner = true;
buttonMiddleLeft.Background = Brushes.LightPink;
buttonMiddle.Background = Brushes.LightPink;
buttonMiddleRight.Background = Brushes.LightPink;
}
else if (buttonLowerLeft.Content == "O" && buttonMiddleBottom.Content == "O" && buttonBottomRight.Content == "O")
{
textBlockGameInfo.Text = playerO + " is the winner!";
winner = true;
}
else if (buttonTopLeft.Content == "O" && buttonMiddleLeft.Content == "O" && buttonLowerLeft.Content == "O")
{
textBlockGameInfo.Text = playerO + " is the winner!";
winner = true;
buttonTopLeft.Background = Brushes.LightPink;
buttonMiddleLeft.Background = Brushes.LightPink;
buttonLowerLeft.Background = Brushes.LightPink;
}
else if (buttonMiddleTop.Content == "O" && buttonMiddle.Content == "O" && buttonMiddleBottom.Content == "O")
{
textBlockGameInfo.Text = playerO + " is the winner!";
winner = true;
buttonMiddleTop.Background = Brushes.LightPink;
buttonMiddle.Background = Brushes.LightPink;
buttonMiddleBottom.Background = Brushes.LightPink;
}
else if (buttonLowerLeft.Content == "O" && buttonMiddleBottom.Content == "O" && buttonBottomRight.Content == "O")
{
textBlockGameInfo.Text = playerO + " is the winner!";
winner = true;
buttonLowerLeft.Background = Brushes.LightPink;
buttonMiddleBottom.Background = Brushes.LightPink;
buttonBottomRight.Background = Brushes.LightPink;
}
else if (buttonTopLeft.Content == "O" && buttonMiddle.Content == "O" && buttonBottomRight.Content == "O")
{
textBlockGameInfo.Text = playerO + " is the winner!";
winner = true;
buttonTopLeft.Background = Brushes.LightPink;
buttonMiddle.Background = Brushes.LightPink;
buttonBottomRight.Background = Brushes.LightPink;
}
else if (buttonTopRight.Content == "O" && buttonMiddle.Content == "O" && buttonLowerLeft.Content == "O")
{
textBlockGameInfo.Text = playerO + " is the winner!";
winner = true;
buttonTopRight.Background = Brushes.LightPink;
buttonMiddle.Background = Brushes.LightPink;
buttonLowerLeft.Background = Brushes.LightPink;
}
}
private void PlayButton(Button buttonClicked)
{
if (buttonClicked.Content == "")
{
if (turn == true)
{
textBlockGameInfo.Text = "It is " + playerO + "'s turn";
buttonClicked.Content = "X";
turn = false;
}
else
{
textBlockGameInfo.Text = "It is " + playerX + "'s turn";
buttonClicked.Content = "O";
turn = true;
}
}
}
private void button_Click(object sender, RoutedEventArgs e)
{
if (winner != true)
{
var button = sender as Button;
PlayButton(button);
IsXWinner();
IsOWinner();
IsNoWinner();
}
}
}
}