如何使用Java Sound缓冲和播放来自OGG文件的声音数据

时间:2015-10-13 19:12:37

标签: java audio buffer javasound ogg

我尝试使用Java Sound(带MP3SPIVorbisSPI)从WAV,MP3和OGG文件中读取音频数据,将其存储到字节数组中,以便播放它从那以后。为此,我使用这样的代码:

public Sound loadSound(File file){ 
   AudioInputStream baseStream = AudioSystem.getAudioInputStream(file);
   AudioFormat baseFormat = baseStream.getFormat();
   AudioFormat decodedFormat = new AudioFormat(AudioFormat.Encoding.PCM_SIGNED,
                    baseFormat.getSampleRate(),
                    16,
                    baseFormat.getChannels(),
                    baseFormat.getChannels() * 2,
                    baseFormat.getSampleRate(),
                    false);
    AudioInputStream decodedStream = AudioSystem.getAudioInputStream(decodedFormat, baseStream);
    // Buffer audio data from audio stream
    ByteArrayOutputStream byteOut = new ByteArrayOutputStream();
    byte[] buffer = new byte[4096];
                int nBytesRead = 0;
                while (nBytesRead != -1) {
                    nBytesRead = decodedStream.read(buffer, 0, buffer.length);
                    // Write read bytes to out stream
                    byteOut.write(buffer);
                }
    // close streams and cleanup
    byte[] samples = byteOut.toByteArray();

    return new Sound(samples,decodedFormat);
}

Sound类基本上是一个(byte []样本,AudioFormat格式)耦合。完成后,我尝试按如下方式读取和播放字节数组:

public void play(Sound sound) {
    InputStream source = new ByteArrayInputStream(sound.getSamples());
    AudioFormat format = sound.getFormat();
    // use a short, 100ms (1/10th sec) buffer for real-time changes to the sound stream
    int bufferSize = format.getFrameSize()
            * Math.round(format.getSampleRate() / 10);
    byte[] buffer = new byte[bufferSize];

    // create a line to play to
    SourceDataLine line;
    try {
        DataLine.Info info
                = new DataLine.Info(SourceDataLine.class, format);
        line = (SourceDataLine) AudioSystem.getLine(info);
        line.open(format, bufferSize);
    } catch (LineUnavailableException ex) {
        ex.printStackTrace();
        return;
    }

    // start the line
    line.start();

    // copy data to the line
    try {
        int numBytesRead = 0;
        while (numBytesRead != -1) {
            numBytesRead
                    = source.read(buffer, 0, buffer.length);
            if (numBytesRead != -1) {
                line.write(buffer, 0, numBytesRead);
            }
        }
    } catch (IOException ex) {
        ex.printStackTrace();
    } catch (ArrayIndexOutOfBoundsException ex2) {

    }

    // wait until all data is played, then close the line
    line.drain();
    line.close();

}

这一切都适用于WAV和MP3,但OGG播放失真并有所减慢,就像格式错误一样。如果有人能指出为什么会发生这种情况,我会很高兴。

注意:我通过将整个音频文件作为带有FileInputStream的字节数组加载,然后通过阵列上的ByteArrayInputStream与AudioInputStream一起播放来解决了这个问题。但是,这种方式,字节数组保存编码数据而不是解码数据:在实践中,对我来说没有太大区别,但我很好奇为什么以前的方法对OGG不起作用。 感谢所有试图回答的人。

1 个答案:

答案 0 :(得分:2)

问题出在loadSound,其中nBytesRead返回值未在以下write调用中使用。返回请求的完整字节数不需要read函数。实际上,如果解码器可以沿着其自然边界破坏,它可能使解码器更容易实现。这可能是ogg解码器正在做的事情。此外,如果未使用返回值,则非常读取的调用不太可能返回确切的请求大小。

            byte[] buffer = new byte[4096];
            int nBytesRead = 0;
            while (nBytesRead != -1) {
                nBytesRead = decodedStream.read(buffer, 0, buffer.length);
                // Write read bytes to out stream
                byteOut.write(buffer, 0, nBytesRead);
                //                    ^^^^^^^^^^^^^
            }