我有以下容器
IUnityContainer container = new UnityContainer();
container.RegisterType<IFoo, FooOne>("One");
container.RegisterType<IFoo, FooTwo>("Two");
container.RegisterType<IFoo, FooThree>("Three");
container.RegisterType<IFoo, FooFour>("Four");
container.RegisterType<IFoo, FooFive>("Five");
container.RegisterType<IFoo, FooSix>("Six");
现在当我访问它时,我使用
IFoo foo = container.Resolve<IFoo>(AliasString);
现在问题是我从User获取Alias字符串,并且如果Alias不在注册者中,则希望返回FooOne,例如 如果Alias传递为“SEVEN”,那么它应该返回FooOne
有没有办法实现它?
注意:我不希望在容器注册人上有一个循环......
请帮助
答案 0 :(得分:1)
使用容器的IsRegistered方法:
IFoo foo;
if (Container.IsRegistered<IFoo>(AliasString))
{
foo = container.Resolve<IFoo>(AliasString);
}
else
{
foo = container.Resolve<IFoo>("One");
}
要排除循环检查,您可以将其包装到某个工厂:
public class Factory
{
private readonly IUnityContainer _container;
private readonly HashSet<string> _classes = new HashSet<string>();
public Factory(IUnityContainer container)
{
_container = container;
}
public void Register<TInterface, TClass>(string alias) where TClass : TInterface
{
_classes.Add(alias);
_container.RegisterType<TInterface, TClass>(alias);
}
public TInterface Resolve<TInterface>(string alias)
{
if (_classes.Contains(alias))
return _container.Resolve<TInterface>(alias);
return _container.Resolve<TInterface>("default");
}
}
var factory = new Factory(container);
factory.Register<IFoo, FooOne>("One");
IFoo foo = factory.Resolve<IFoo>(AliasString);