我知道如何使用Pyganim,它相当简单。但我的问题在于如何构建我的游戏,它每秒启动pyganim的动画60次,因此它根本不会动画(根据人眼)。关于如何判断动画当前是否正在播放,我需要帮助,然后调用播放或不播放?
我的代码:
class gameStart(pygame.sprite.Sprite):
def __init__(self):
pygame.sprite.Sprite.__init__(self)
self.background = pygame.image.load("BG" + str(level) + ".png")
self.player = pygame.image.load("2_scaled.png")
self.icon = pygame.image.load("1_scaled.png")
self.background_S = pygame.transform.scale(self.background, (width, height)) #Scale the background to match the screen resolution
screen.blit(self.background_S, (0,0))
screen.blit(self.player, (0, height/2))
screen.blit(self.icon, (0,0))
self.position = self.player.get_rect()
self.health = 100
#Setup the players Idle, Attack, Attack 2 and Death Animations
self.PlayerIdleAnim = pyganim.PygAnimation([('2_scaled.png', 1), ('3_scaled.png', 1), ('4_scaled.png', 1), ('5_scaled.png', 1), ('6_scaled.png', 1)])
updateDisplay()
def move(self):
global rightPressed
global leftPressed
global facing
global frame
leftPressed = False
rightPressed = False
if keyPressed(K_a):
leftPressed = True
elif keyPressed(K_d):
rightPressed = True
elif not keyPressed(K_a):
leftPressed = False
elif not keyPressed(K_d):
rightPressed = False
if rightPressed and (self.position.x < width - 200):
self.position.x += moveSpeed
screen.blit(self.background_S, (0,0))
self.PlayerIdleAnim.stop()
screen.blit(self.player, (self.position.x, height/2))
if not facing:
self.player = pygame.transform.flip(self.player, True, False)
facing = True
updateDisplay()
elif leftPressed and (self.position.x > 20):
self.position.x += -moveSpeed
screen.blit(self.background_S, (0,0))
self.PlayerIdleAnim.stop()
if facing:
self.player = pygame.transform.flip(self.player, True, False)
facing = False
screen.blit(self.player, (self.position.x, height/2))
updateDisplay()
elif not leftPressed and not rightPressed:
if not facing:
self.PlayerIdleAnim.flip(True, False)
self.PlayerIdleAnim.play()
else:
self.PlayerIdleAnim.play()
"""elif rightPressed and not (self.position.x < width - 200):
rightPressed = False
elif leftPressed and not (self.position.x > 200):
leftPressed = False"""
game = gameStart()
while not gameQuit:
for event in pygame.event.get():
if event.type == QUIT:
gameQuit = True
elif event.type == KEYDOWN:
if event.key == K_ESCAPE:
gameQuit = True
game.move()
updateDisplay()
fpsClock.tick(fps)
答案 0 :(得分:3)
动画永远不会在技术上运行,因为它总是卡在第一帧上。但是如果你想确定它是否会运行,如果你给它时间切换帧只是在按下一个键让动画运行时激活一个循环。类似......
def anim_test():
clock = pg.time.Clock()
while run == true:
pg.display.update()
clock.tick(60)