我有一个功能PublicGame,我喜欢使用类似于类。当我创建PublicGame时,我通过设置this.methodName = function为它提供了一堆方法。唯一的事情是我想在创建PublicGame时调用其中一些方法。现在我做this.judge = this.setJudge()
,但我知道这不会在我拥有它的地方工作,因为setJudge还没有定义。我应该把它放在PublicGame的底部吗?我的设计完全关闭了吗?
代码:
'use strict';
// var GameSockets = require(‘GameSockets’);
var Games = {};
var id_counter = 0;
var minPlayers = 3;
var maxPlayers = 6;
function PublicGame (players) {
this._id = id_counter++;
this.players = players;
this.gameSocket = new GameSockets.registerPlayers(this.players, this._id, this.playerDisconnects);
this.judge = this.setJudge();
this.killGame = function() {
delete Games[this._id];
};
// When a player presses leave game
this.playerExits = function(playerToRemove) {
// Delete player from players array
this.players.splice(this.players.indexOf(playerToRemove),1);
// If less than min players
if (this.players.length < minPlayers) this.killGame();
// If less than max players
if (this.players.length < maxPlayers) {
this.needsPlayers = true;
}
gameSockets.kickPlayer(playerToRemove);
};
// When a player disconnects without warning, e.g. closes window
this.playerDisconnects = function(playerToRemove) {
// Delete player from players array
this.players.splice(this.players.indexOf(playerToRemove),1);
// If less than min players
if (this.players.length < minPlayers) this.killGame();
// If less than max players
if (this.players.length < maxPlayers) {
this.needsPlayers = true;
}
};
this.selectJudges = function() {
this.judge = this.players.pop();
this.players = this.players.unshift(this.judge);
};
this.setWinner = function(winner) {
this.winner = winner;
};
Games[this._id] = this;
}
答案 0 :(得分:1)
如果在原型上定义函数,则不需要“等待”定义函数,因为实例在调用构造函数的代码时已经有了它们
function PublicGame (players) {
//...
this.judge = this.setJudge();
}
PublicGame.prototype.killGame = function(){
//...
};
PublicGame.prototype.playerExits = function(playerToRemove){
//...
};
PublicGame.prototype.setJudge = function(){
//do whatever
return whatever;
};
因此,除非你的函数需要访问一些“私有”变量(即在构造函数中定义,而不是全局变量),或者需要它的其他原因,在原型上定义它而不是在构造函数中定义它,它将是随时可以使用。
答案 1 :(得分:0)
您必须使用javascript prototype!
阅读代码示例中的注释。
/*
* utils functions
*
* dont take care about that
**/
var el = document.getElementById('dbg');
var jj = function(val,sep){return JSON.stringify(val , null , sep || '')}
var log = function(val){el.innerHTML+='<div><pre>'+val+'</pre></div>'};
var counterId = 0;
/************************************************************************/
// You have to use prototype
// here an example of what you can achieve
// we create a Player 'class'
var Player = function( name ){
this.id = counterId ++; //<-- an attribute
this.name = name; //<-- an attribute
this.setLevel(5);//<-- a method called at 'instanciation'
return this;
};
// a method available at instanciation time
Player.prototype.setLevel = function(level){
this.level = level;
return this;
};
// we create a new Player named Toto
var Toto = new Player('Toto');
log('Toto = ' + jj(Toto));//<-- utility function just to log
// we create a new Player named Jane
var Jane = new Player('Jane');
log('Jane = ' + jj(Jane)); //<-- utility function just to log
// we change the Level of Jane
Jane.setLevel(12);
log('Jane.setLevel(12)');//<-- utility function just to log
log('Jane = ' + jj(Jane));//<-- utility function just to log
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<div id='dbg'></div>
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