我有以下脚本:
Connection con = new Connection("host",80);
ByteBuffer loginbb = ByteBuffer.allocate(300);
<snip>
loginbb.flip();
byte[]login = new byte[loginbb.remaining()];
loginbb.get(login);
ByteBuffer headerbb = ByteBuffer.allocate(7);
<snip>
headerbb.flip();
byte[]header = new byte[headerbb.remaining()];
headerbb.get(header);
con.run(login, header);
try {
Thread.sleep(1000);
} catch(InterruptedException ex) {
Thread.currentThread().interrupt();
}
long pid = Long.parseLong(request.getParameter("player"));
PrintWriter out = response.getWriter();
ByteBuffer bb = ByteBuffer.allocate(100);
bb.putLong(pid);
bb.putLong(pid);
bb.put((byte) 0x00);
bb.flip();
byte[] payload = new byte[bb.remaining()];
bb.get(payload);
ByteBuffer headerbb2 = ByteBuffer.allocate(7);
<snip>
headerbb2.flip();
byte[]header2 = new byte[headerbb2.remaining()];
headerbb2.get(header2);
con.send(payload, header2);
try {
Thread.sleep(700);
} catch(InterruptedException ex) {
Thread.currentThread().interrupt();
}
Gson gson = new GsonBuilder().setPrettyPrinting().create();
JsonParser jp = new JsonParser();
JsonElement je = jp.parse(Avatar.getJson().toString());
String json = gson.toJson(je);
out.flush();
out.println(json);
out.flush();
请注意以下内容?
try {
Thread.sleep(700);
} catch(InterruptedException ex) {
Thread.currentThread().interrupt();
}
和此:
try {
Thread.sleep(1000);
} catch(InterruptedException ex) {
Thread.currentThread().interrupt();
}
所以这暂停了我的脚本一段时间,但我不希望这样,因为脚本可能需要更长或更短的时间。这将浪费一些时间D:
我想要发生的是它只是等待这些东西完成。
con.run基本上执行初始任务,然后执行con.send。
con.send基本上运行这个:
private void sendToServer(byte[] message, int length, byte[]header) {
byte[]payload = outrc4.encrypt(message,false);
byte[] data = new byte[header.length+payload.length];
System.arraycopy(header,0,data,0,header.length);
System.arraycopy(payload,0,data,header.length,payload.length);
try {
out.write(data);
} catch (IOException e) {
System.out.println("Error!");
}
}
它只是将数据包发送到服务器。
从这里,在con.run上我得到了多个数据包。我可以捕获数据包的ID,在接收和解析数据包的循环中,我可以添加一个if语句来检查是否收到了loginDone数据包。
void receive() {
try {
while (in.available() > -1) {
int type = in.readUnsignedShort();
int size = in.readUnsignedByte();
size <<= 8;
size |= in.readUnsignedByte();
size <<= 8;
size |= in.readUnsignedByte();
int version = in.readUnsignedShort();
byte array[] = new byte[7];
array[0] = (byte)((type >>> 8) & 0xFF);
array[1] = (byte)(type & 0xFF);
array[2] = (byte)((size >>> 16) & 0xFF);
array[3] = (byte)((size >>> 8) & 0xFF);
array[4] = (byte)(size & 0xFF);
array[5] = (byte)((version >>> 8) & 0xFF);
array[6] = (byte)(version & 0xFF);
final byte[] reply = new byte[size];
in.readFully(reply,0,size);
byte[] data = new byte[array.length + reply.length];
System.arraycopy(array, 0, data, 0, array.length);
System.arraycopy(reply, 0, data, array.length, reply.length);
byte[] decryptedPayload = inrc4.encrypt(reply,false);
if(type == 20000){
updateKeys(decryptedPayload);
}
if(type == 24411){
//this one means that the 1st packet that uses con.run is done
System.out.println("Logged In!");
}
if(type == 24334){
//this one means that the 2nd packet that uses con.send is done
InputStream myis = new ByteArrayInputStream(decryptedPayload);
new Avatar(myis);
t.interrupt();
}
}
} catch (Exception e) {}
}
不要注意这些评论://这意味着使用con.send的第二个数据包已完成 和//这个意味着第一个使用con.run的数据包已经完成
这是我所拥有的。有没有人知道我应该从这里做什么?
答案 0 :(得分:1)
如果您的服务器和客户端位于同一个java进程中,请使用CountDownLatch来执行此操作,或使用thread.join()。如果它们是不同的机器,请阅读EDIT部分。
class Foo extends Thread {
CountDownLatch latch;
public Foo(CountDownLatch latch) {
this.latch = latch;
}
@Override
public synchronized void start() {
try {
sleep(1000);
latch.countDown(); // in every call latch decrease one, when it reach to zero, every thread that is waiting the latch will continue.
sleep(100);
} catch (InterruptedException e) {
}
}
}
class FooBar {
public static void main(String[] args) throws InterruptedException {
CountDownLatch latch = new CountDownLatch(1);
new Foo(latch).start();
latch.await(); // wait latch reach to zero. BE CAREFUL, IT'S NOT WAIT(),
// IT'S AWAIT()
System.out.println("done");
}
}
修改强> 为了简单起见,我将保留上面的代码。我认为它非常不言自明,可以帮助其他人。
好的,如果你想等到receive()
方法完全,你需要开发一种方法,服务器可以告诉客户端方法已经完成,或者你可以开发一种方法让你的客户端继续检查服务器中的某个状态,如isTaskCompleted()
。我不知道你的情况让服务器向客户端发送数据包是多么的困难。我将基本上描述这种情况的两种方法,我将使用其他类和变量的名称,因此请尝试适应您的代码。
public class WaitServer extends Thread {
synchronized void serverCompleted() {
// when server completes
notify();
}
@Override
public synchronized void start() {
try {
wait(); // waits the server
} catch (InterruptedException e) {
}
}
}
class ClientSide {
void doSomething() {
// ... some stuff ....
sendToServer();
new WaitServer().join();
// continues execution
}
}
class ServerSide {
void received() {
// ... do some stuff .....
if (someStuff) {
sendSignalToClient();
}
// .. others stuff
}
void sendSignalToClient() {
// here of course you need to send in the way that you are sending today, this is "pseudocode"
client.serverCompleted()
}
}
另一种方法是让客户端检查服务器,直到任务完成,只需创建一个Thread发送一个作业的验证,如果没有完成睡眠一段时间。当你想让一个线程等待另一个使用join()
时。如果您希望线程在另一个内部等待处理的某些部分,请使用CountDownLatch
。