我有自己的相机Android应用程序,执行捏缩放和点击聚焦。点按即可聚焦我需要在触摸屏幕时绘制矩形或圆形指示,并在我触摸的任何地方重绘。如果自动对焦完成,我还想更改颜色。
到目前为止,我已经完成了在中心的屏幕上绘制矩形,但如果我触摸屏幕上的某个地方,我无法重绘它。
实施它的任何想法或建议都会很感激
我的代码是
@Override
public void onDraw(Canvas canvas) {
super.onDraw(canvas);
canvas.save();
canvas.rotate(ui_rotation, canvas.getWidth() / 2, canvas.getHeight() / 2);
final float scale = getResources().getDisplayMetrics().density;
int text_y = (int) (20 * scale + 0.5f); // convert dps to pixels
// fine tuning to adjust placement of text with respect to the GUI, depending on orientation
int text_extra_offset_y = 0;
if (ui_rotation == 0) {
text_extra_offset_y = (int) (0.5 * text_y);
} else if (ui_rotation == 180) {
text_extra_offset_y = (int) (2.5 * text_y);
} else if (ui_rotation == 90 || ui_rotation == 270) {
text_extra_offset_y = -(int) (0.5 * text_y);
}
if (previewCamera != null) {
if (this.isOnTimer()) {
long remaining_time = (take_photo_time - System.currentTimeMillis() + 999) / 1000;
if (remaining_time >= 0) {
p.setColor(Color.YELLOW);
p.setTextSize(42 * scale + 0.5f); // convert dps to pixels
p.setTextAlign(Paint.Align.CENTER);
canvas.drawText("" + remaining_time, canvas.getWidth() / 2, canvas.getHeight() / 2, p);
}
}
} else if (previewCamera == null) {
p.setColor(Color.YELLOW);
p.setTextSize(14 * scale + 0.5f); // convert dps to pixels
p.setTextAlign(Paint.Align.CENTER);
int pixels_offset = (int) (20 * scale + 0.5f); // convert dps to pixels
}
if (this.has_zoom && previewCamera != null) {
float zoom_ratio = this.zoom_ratios.get(zoom_factor) / 100.0f;
// only show when actually zoomed in
if (zoom_ratio > 1.0f + 1.0e-5f) {
// Convert the dps to pixels, based on density scale
int pixels_offset_y = 2 * text_y + text_extra_offset_y;
p.setColor(Color.WHITE);
p.setTextSize(14 * scale + 0.5f); // convert dps to pixels
p.setTextAlign(Paint.Align.CENTER);
canvas.drawText("Zoom: " + zoom_ratio + "x", canvas.getWidth() / 2, canvas.getHeight() - pixels_offset_y, p);
}
}
if (previewCamera != null) {
int pixels_offset_y = 1 * text_y + text_extra_offset_y;
p.setColor(Color.WHITE);
p.setTextSize(14 * scale + 0.5f); // convert dps to pixels
p.setTextAlign(Paint.Align.CENTER);
long time_now = System.currentTimeMillis();
}
canvas.restore();
if (this.focus_success == FOCUS_DONE) {
int size = (int) (50 * scale + 0.5f); // convert dps to pixels
if (this.focus_success == FOCUS_SUCCESS)
p.setColor(Color.GREEN);
else if (this.focus_success == FOCUS_FAILED)
p.setColor(Color.RED);
else
p.setColor(Color.GREEN);
p.setStyle(Paint.Style.STROKE);
int pos_x = 0;
int pos_y = 0;
if (has_focus_area) {
pos_x = focus_screen_x;
pos_y = focus_screen_y;
} else {
pos_x = canvas.getWidth() / 2;
pos_y = canvas.getHeight() / 2;
}
canvas.drawRect(pos_x - size, pos_y - size, pos_x + size, pos_y + size, p);
if (focus_complete_time != -1 && System.currentTimeMillis() > focus_complete_time + 1000) {
focus_success = FOCUS_DONE;
}
}
}
在SurfaceCreated()中正确调用了onDraw()
答案 0 :(得分:0)
如果要求类似于显示类似于录制按钮的要求,则在表面视图上添加按钮显示并在需要时隐藏