背景:我在JavaScript中制作一个简单的数学测验游戏,问题是随机生成并显示的,一旦用户输入他的答案并点击提交,他的答案就会检查,看看是否& #39;是对的。记分卡包含两个文本元素("正确"和"不正确"),一旦用户的答案得到验证,就会更新。
问题:输入答案后,我无法正确更新记分卡。即使我输入了正确的答案,也是"不正确的"不断增加的变量。
var question = document.getElementById("question"); //reference to the div element which displays the numbers from generateQuestions on the board
var userAns = document.getElementById("userAns"); // ref. to input area where user enters his answer
var checkAnsBtn = document.getElementById("submitAns"); //ref. to area where user clicks once he inputs the answer
var correctAns = document.getElementById("correctAns"); // ref. to area on top of screen which displays number of correct ans
var wrongAns = document.getElementById("wrongAns"); // same as above,
var startButton = document.getElementById("startGame"); // the question is generated once user clicks this btn
var view = {
numCorrect: 0,
numWrong: 0,
updateStats: function(isCorrect) {
if (isCorrect) {
this.numCorrect++;
correctAns.innerHTML = "correct: "+ this.numCorrect;
}
else if (!isCorrect) {
this.numWrong ++;
wrongAns.innerHTML = "incorrect: " + this.numWrong;
}
else {
return null;
}
}
};
var mathQuestions = {
rand1: Math.floor(Math.random() * 10),
rand2: Math.floor(Math.random() * 10),
operationSign: "",
assignOperationSign: function() {
var randOp = Math.floor(Math.random() * 4);
if (randOp === 0) {
this.operationSign = "+";
}
else if(randOp === 1) {
this.operationSign = "-";
}
else if(randOp === 2) {
this.operationSign = "/";
while (rand1 % rand2 != 0) {
rand1 = Math.floor(Math.random() * 10);
rand2 = Math.floor(Math.random() * 10);
};
while (rand2 === 0) {
var rand2 = Math.floor(Math.random() * 100);
};
}
else {
this.operationSign = "*";
}
return this.operationSign;
},
checkAnswer: function(userA) {
var numCorrect = 0;
var numWrong = 0;
var answer;
var isCorrect;
switch(this.operationSign) {
case "+":
answer = this.rand1 + this.rand2;
break;
case "-":
answer = this.rand1 - this.rand2;
break;
case "/":
answer = this.rand1 / this.rand2;
break;
case "*":
answer = this.rand1 * this.rand2;
break;
default:
console.log("something went wrong");
}
if (userA === answer) {
isCorrect = true;
}
else if (userA != answer) {
isCorrect = false;
}
view.updateStats(isCorrect);
}
};
function generateQuestion() {
var question = document.getElementById("question");
var rand1 = mathQuestions.rand1;
var rand2 = mathQuestions.rand2;
var operationSign = mathQuestions.assignOperationSign();
question.innerHTML = rand1 + " " + operationSign + " " + rand2;
}
function startProcess() {
startButton.onclick = generateQuestion;
checkAnsBtn.onclick = function () {
var ans = parseInt(userAns.textContent);
mathQuestions.checkAnswer(ans);
};
}
window.onload = startProcess;
编辑以下是HTML:
<!DOCTYPE html>
<html lang="en">
<head>
<title>mathMadness</title>
<meta charset="utf-8">
<link rel="stylesheet" href="css/mathMadness.css" />
</head>
<body>
<div id="startGame">
<input type="submit" id="startGame" value="start" />
</div>
<h1> Math Madness! </h1>
<div id="correctAns">correct: </div>
<div id="wrongAns">incorrect: </div>
<div id="time"> time: </div>
<div id="problemBoard">
<h2 id="question"> </h2>
<input type="text" id="userAns">
<input type="submit" id="submitAns" value="OK" />
</div>
<script src="js/mathMadness.js"></script>
</body>
</html>
答案 0 :(得分:2)
你不应该得到这样的价值:
var ans = parseInt(userAns.textContent);
相反,你应该得到value
:
var ans = parseInt(userAns.value);
另外,请注意rand1
和rand2
变量:
assignOperationSign: function() {
var randOp = Math.floor(Math.random() * 4);
if (randOp === 0) {
this.operationSign = "+";
}
else if(randOp === 1) {
this.operationSign = "-";
}
else if(randOp === 2) {
this.operationSign = "/";
while (rand1 % rand2 != 0) {
rand1 = Math.floor(Math.random() * 10);
rand2 = Math.floor(Math.random() * 10);
};
while (rand2 === 0) {
var rand2 = Math.floor(Math.random() * 100);
};
}
else {
this.operationSign = "*";
}
return this.operationSign;
}
它们与mathQuestions.rand1
和mathQuestions.rand2
不同。 (您可以通过this.rand1
和this.rand2
)与他们联系。