所以我正在创建一个类似植物大战僵尸的游戏,但是我遇到了一个小问题:在我应用水平等最后润色之前,我需要防止添加多个JLabel到JPanel。 JLabel的放置工作正常,但我认为我可能已经走了一条迂回路线。上述问题是目前可以在预先存在的JLabel下面添加另一个JLabel。如何将JPanel设置为仅接受原始组件(初始JLabel)?非常感谢任何帮助。
private final JFrame FRAME;
private final JPanel squares[][] = new JPanel[8][11];
private final Color DGY = Color.DARK_GRAY;
private final Color GRN = Color.GREEN;
private final Color BLK = Color.BLACK;
private final Color LGY = Color.LIGHT_GRAY;
private final Color GRY = Color.GRAY;
private final Color BLU = Color.BLUE;
private final Font F1 = new Font("Tahoma", 1, 36);
private String icon = "";
private int lvl = 10;
private void squareGen(int i, int j, Color col, boolean border)
{
squares[i][j].setBackground(col);
if (border)
{
squares[i][j].setBorder(BorderFactory.createLineBorder(BLK, 1));
}
FRAME.add(squares[i][j]);
}
public GameGUI()
{
FRAME = new JFrame("ESKOM VS SA");
FRAME.setSize(1600, 900);
FRAME.setLayout(new GridLayout(8, 11));
for (int x = 0; x < 8; x++)
{
if (x > 1 && x < 7)
{
squares[x][0] = new JPanel();
squareGen(x, 0, GRN, true);
} else if (x == 1 || x == 7)
{
squares[x][0] = new JPanel();
squareGen(x, 0, DGY, true);
} else
{
squares[x][0] = new JPanel();
squareGen(x, 0, BLU, false);
}
for (int y = 1; y < 11; y++)
{
squares[x][y] = new JPanel();
if (x == 0)
{
squareGen(x, y, BLU, false);
} else if (y == 10 || x == 1 || x == 7)
{
squareGen(x, y, DGY, true);
} else
{
squareGen(x, y, LGY, true);
addDToPanel(x, y);
}
}
}
JButton btnPause = new JButton();
btnPause.setText("||");
btnPause.setFont(F1);
btnPause.addActionListener(new java.awt.event.ActionListener()
{
@Override
public void actionPerformed(java.awt.event.ActionEvent evt)
{
btnPauseActionPerformed(evt);
}
});
squares[7][10].add(btnPause);
addButtons(8);
FRAME.setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
FRAME.setLocationRelativeTo(null);
}
public void restart()
{
FRAME.dispose();
GameGUI ggui = new GameGUI();
ggui.setVisible(true);
}
public void mainMenu()
{
FRAME.dispose();
new StartUpUI().setVisible(true);
}
private void btnPauseActionPerformed(java.awt.event.ActionEvent evt)
{
new PauseGUI(this).setVisible(true);
}
private void btnAddDefenseActionPerformed(java.awt.event.ActionEvent evt)
{
JButton btn = (JButton) evt.getSource();
icon = btn.getActionCommand();
}
private void addButtons(int x)
{
JButton[] btn = new JButton[x];
for (int j = 1; j <= x; j++)
{
btn[j - 1] = new JButton();
ImageIcon ii = new ImageIcon(this.getClass().getResource("" + j + ".png"));
btn[j - 1].setIcon(ii);
btn[j - 1].setActionCommand("" + j);
btn[j - 1].setText("");
btn[j - 1].setForeground(btn[j - 1].getBackground());
squares[0][j].add(btn[j - 1]);
btn[j - 1].addActionListener(new java.awt.event.ActionListener()
{
@Override
public void actionPerformed(java.awt.event.ActionEvent evt)
{
btnAddDefenseActionPerformed(evt);
}
});
}
}
private void addDToPanel(int x, int y)
{
squares[x][y].addMouseListener(new MouseAdapter()
{
@Override
public void mousePressed(MouseEvent me)
{
JPanel panel = (JPanel) me.getSource();
int j = (int) (panel.getX() / 145.45454545) + 1;
int i = (int) (panel.getY() / 112.5) + 1;
addDefense(i, j, icon);
icon = "";
FRAME.revalidate();
FRAME.repaint();
}
});
}
private void addDefense(int i, int j, String imageName)
{
try
{
JLabel jlbl = new JLabel();
ImageIcon ii = new ImageIcon(this.getClass().getResource(imageName + ".png"));
jlbl.setIcon(ii);
squares[i][j].add(jlbl, java.awt.BorderLayout.CENTER);
} catch (Exception e)
{
}
}
public void setLvl(int lvl)
{
this.lvl = lvl;
}
public void setVisible(boolean b)
{
FRAME.setVisible(b);
}
这不是我的主类,这个类在主类中实例化,setVisible()= true; 再次感谢!
答案 0 :(得分:2)
如何将JPanel设置为不接受原始
您可以使用Container.getComponentCount()
方法检查已添加到面板的组件数量。
仅在计数为0时添加您的组件。