在C#Console App中执行基于时间的事件的正确方法是什么。
示例代码:
namespace ServerTools
{
public class SaveWorld
{
public static int DelayBetweenWorldSaves = 15;
public static bool IsEnabled = false;
public static Thread th;
public static bool IsRunning = false;
public static void Init()
{
if (IsEnabled && !IsRunning)
{
IsRunning = true;
StartSave();
}
}
private static void StartSave()
{
th = new Thread(new ThreadStart(Save));
th.IsBackground = true;
th.Start();
}
private static void Save()
{
while (IsEnabled)
{
int _playerCount = ConnectionManager.Instance.ClientCount();
if (_playerCount > 0)
{
List<ClientInfo> _cInfoList = ConnectionManager.Instance.GetClients();
ClientInfo _cInfo = _cInfoList.RandomObject();
SdtdConsole.Instance.ExecuteSync("saveworld", _cInfo);
Log.Out("[SERVERTOOLS] World Saved.");
}
Thread.Sleep(60000 * DelayBetweenWorldSaves);
}
}
}
}
他们在这里使用了线程。但是使用定时器事件不是更好吗?
public class Timer1
{
private static System.Timers.Timer aTimer;
public static void Main()
{
// Normally, the timer is declared at the class level,
// so that it stays in scope as long as it is needed.
// If the timer is declared in a long-running method,
// KeepAlive must be used to prevent the JIT compiler
// from allowing aggressive garbage collection to occur
// before the method ends. You can experiment with this
// by commenting out the class-level declaration and
// uncommenting the declaration below; then uncomment
// the GC.KeepAlive(aTimer) at the end of the method.
//System.Timers.Timer aTimer;
// Create a timer with a ten second interval.
aTimer = new System.Timers.Timer(10000);
// Hook up the Elapsed event for the timer.
aTimer.Elapsed += new ElapsedEventHandler(OnTimedEvent);
// Set the Interval to 2 seconds (2000 milliseconds).
aTimer.Interval = 2000;
aTimer.Enabled = true;
Console.WriteLine("Press the Enter key to exit the program.");
Console.ReadLine();
// If the timer is declared in a long-running method, use
// KeepAlive to prevent garbage collection from occurring
// before the method ends.
//GC.KeepAlive(aTimer);
}
// Specify what you want to happen when the Elapsed event is
// raised.
private static void OnTimedEvent(object source, ElapsedEventArgs e)
{
Console.WriteLine("The Elapsed event was raised at {0}", e.SignalTime);
}
}
/* This code example produces output similar to the following:
Press the Enter key to exit the program.
The Elapsed event was raised at 5/20/2007 8:42:27 PM
The Elapsed event was raised at 5/20/2007 8:42:29 PM
The Elapsed event was raised at 5/20/2007 8:42:31 PM
...
*/
我想以正确的方式学习它。
如果您必须在不同时间运行不同的功能,那么还有什么方法可以去。像某些事件运行30秒其他90秒? Net中还有一些东西可以像Cronjob一样执行Net Function吗?
谢谢