我用pygame,太空侵略者制作游戏,现在我正在做一些关于射击的玩家和玩家之间的碰撞(那些是图像),但是它不起作用所有的时间,我想知道为什么,以及解决方案是什么。 谢谢你的关注! 这是代码:
# -*- coding: cp1252 -*-
import sys
import random
import pygame
import time
print pygame.init()
x_player, y_player = 650, 440
screen = pygame.display.set_mode((700, 500))
pygame.display.set_caption("Space Invaders v1.0.0")
invaders = pygame.image.load(
"C:\\Users\\bernardo\\Documents\\IFC\\Programação\\SpaceInvaders- my_own\\space-invaders.jpeg").convert_alpha()
player = pygame.image.load(
"C:\\Users\\bernardo\\Documents\\IFC\\Programação\\SpaceInvaders-my_own\\28006.png").convert_alpha()
mother_ship = pygame.image.load(
"C:\\Users\\bernardo\\Documents\\IFC\\Programação\\SpaceInvaders-my_own\\mother_ship.png").convert_alpha()
lifes = pygame.image.load(
"C:\\Users\\bernardo\\Documents\\IFC\\Programação\\SpaceInvaders-my_own\\28007.png").convert_alpha()
shoot_enemie = pygame.image.load(
"C:\\Users\\bernardo\\Documents\\IFC\\Programação\\SpaceInvaders-my_own\\shots_and_bombs2.png").convert_alpha()
shoot = pygame.image.load(
"C:\\Users\\bernardo\\Documents\\IFC\\Programação\\SpaceInvaders-my_own\\shots_and_bombs2.png").convert_alpha()
pygame.font.init()
clock = pygame.time.Clock()
move_x = 0
x_invaders, y_invaders = 60, 60
lifes_list = [lifes, lifes, lifes]
x_mother = 0
invaders_matrix = [[invaders] * 11] * 5
existe_nave = False
start = True
tru = False
tru3= True
x_shoot = x_player
y_shoot = 0
tru2 = True
shoot_enemie1, shoot_enemie2, shoot_enemie3 = shoot_enemie, shoot_enemie, shoot_enemie
shoot_list = [shoot_enemie1, shoot_enemie2, shoot_enemie]
tiros = {
"se1" : [0, 0],
"se2" : [0, 0],
"se3" : [0, 0]
}
cont = 0
while True:
invaders_matrix = [[invaders] * 11] * 5
if len(lifes_list) > 0:
clock.tick(40)
screen.fill((0, 0, 0))
screen.blit(player, ((x_player / 2), y_player))
if not tru:
invaders = pygame.image.load(
"C:\\Users\\bernardo\\Documents\\IFC\\Programação\\SpaceInvaders-my_own\\space- invader-motif.png"
).convert_alpha()
tru = True
else:
invaders = pygame.image.load(
"C:\\Users\\bernardo\\Documents\\IFC\\Programação\\SpaceInvaders-my_own\\space-invaders.jpeg"
).convert_alpha()
tru = False
x_invaders, y_invaders = 105, 125
for invader in range(len(invaders_matrix)):
for invad in range(len(invaders_matrix[invader])):
screen.blit(invaders_matrix[invader][invad], (x_invaders, y_invaders))
x_invaders += 45
x_invaders = 105
y_invaders += 30
if tru2:
for i in tiros.keys():
tiros[i][0] += tiros[i][0] + random.randint(0, 10) * 45 + 105
tiros[i][1] += tiros[i][1] + random.randint(0, 4) * 45 + 125
tru2 = False
elif tiros["se1"][1] >= 600 and tiros["se2"][1] >= 600 and tiros["se3"][1] >= 600:
tiros["se1"][1], tiros["se2"][1], tiros["se3"][1], \
tiros["se1"][0], tiros["se2"][0], tiros["se3"][0] = 0, 0, 0, 0, 0, 0
for i in tiros.keys():
tiros[i][0] += tiros[i][0] + random.randint(0, 10) * 45 + 105
tiros[i][1] += tiros[i][1] + random.randint(0, 4) * 45 + 125
for i in shoot_list:
for j in tiros.keys():
screen.blit(i, (tiros[j][0], tiros[j][1]))
for i in tiros.keys():
tiros[i][1] += 4
if existe_nave and (x_mother < 700):
screen.blit(mother_ship, [x_mother, 35])
x_mother += 4.5
screen.blit(mother_ship, [x_mother, 35])
elif random.randint(0, 800) == 0:
existe_nave = True
x_mother = 0
width_for_lifes = 680
for icon_lifes in lifes_list:
width_for_lifes -= 50
screen.blit(icon_lifes, (width_for_lifes, 15))
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
move_x -= 10
if event.key == pygame.K_RIGHT:
move_x += 10
if tru3:
if event.key == pygame.K_SPACE:
y_shoot = y_player - player.get_height()
x_shoot = x_player / 2 + 20
tru3 = False
elif not tru3:
if y_shoot <= 0 and event.key == pygame.K_SPACE:
y_shoot = y_player - player.get_height()
x_shoot = x_player / 2 + 20
if event.type == pygame.KEYUP and (event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT):
move_x = 0
if y_shoot > -50:
screen.blit(shoot, (x_shoot, y_shoot))
y_shoot -= 10
if x_player >= 1280:
x_player = 1280
if x_player <= 25:
x_player = 25
x_player += move_x
font = pygame.font.Font(None, 36)
text = font.render("Lifes", 1, (0, 255, 85))
screen.blit(text, (450, 15))
font = pygame.font.Font(None, 36)
text = font.render("Score", 1, (0, 255, 85))
screen.blit(text, (20, 15))
#Here is the problem
player_rect = pygame.Rect(x_player, y_player, player.get_height(), player.get_width())
shoot_enemie1_rect = pygame.Rect(tiros["se1"][0], tiros["se1"][1], shoot_enemie1.get_height(),
shoot_enemie1.get_width())
shoot_enemie2_rect = pygame.Rect(tiros["se2"][0], tiros["se2"][1], shoot_enemie2.get_height(),
shoot_enemie2.get_width())
shoot_enemie3_rect = pygame.Rect(tiros["se3"][0], tiros["se3"][1], shoot_enemie3.get_height(),
shoot_enemie3.get_width())
if player_rect.colliderect(shoot_enemie1_rect) or player_rect.colliderect(shoot_enemie2_rect) or \
player_rect.colliderect(shoot_enemie3_rect):
print True
print player_rect
pygame.display.update()
答案 0 :(得分:0)
这是一个碰撞检测代码,可以检测一个矩形是否与另一个矩形碰撞,如果敌人的射击击中了玩家:
if player x < shot x + player width and player x + shot width > shot x and player y < shot y + player height and shot height + player_y > shot y:
它的工作原理是检测子弹的任何边缘是否接触到角色的任何边缘。我希望这会有所帮助。