这是基于github的Air Console演示。
我编译了web的“基本”示例(没有改动),并在本地设置它,并使用来自网站的Simlulator语法运行。
控制器正确加载,但屏幕没有。
运行时有几个错误:
(program):1 Uncaught SecurityError: Blocked a frame with origin "http://MACHINENAME" from accessing a frame with origin "http://www.airconsole.com". Protocols, domains, and ports must match.
还有:
exception thrown: ReferenceError: onGameReady is not defined,ReferenceError: onGameReady is not defined
at eval (eval at _JS_Eval_EvalJS (http://MACHINENAME/unity/Release/build-webgl.js:1:156420), <anonymous>:1:1)
at eval (native)
at _JS_Eval_EvalJS (http://MACHINENAME/unity/Release/build-webgl.js:1:156420)
at Array.WRb (http://MACHINENAME/unity/Release/build-webgl.js:16:784695)
at YKk (http://MACHINENAME/unity/Release/build-webgl.js:7:594173)
at WKk (http://MACHINENAME/unity/Release/build-webgl.js:7:593680)
at Array.Rpf (http://MACHINENAME/unity/Release/build-webgl.js:9:667389)
at Array.Lwm (http://MACHINENAME/unity/Release/build-webgl.js:8:87554)
at Object.zIn [as dynCall_iiii] (http://MACHINENAME/unity/Release/build-webgl.js:29:39143)
at invoke_iiii (http://MACHINENAME/unity/Release/build-webgl.js:1:356104)Module.printErr @ screen.html:34
UnityConfig.js:76 Invoking error handler due to
Uncaught ReferenceError: onGameReady is not defined
答案 0 :(得分:1)
OnGameReady方法在Unity插件中包含的WebGL Templates文件夹中定义。 确保导入并保留项目中的整个WebGL Templates文件夹。