尝试使用InputSimulator来模拟键盘输入。除了使用sim.Keyboard.ModifiedKeyStroke
来模拟ASCII字符的输入外,一切正常。
我尝试使用以下两种不同方式模拟Alt down + numpad1 + numpad4 + numpad7 + Alt up
:
sim.Keyboard.ModifiedKeyStroke(VirtualKeyCode.LMENU, new[] { VirtualKeyCode.NUMPAD1, VirtualKeyCode.NUMPAD4, VirtualKeyCode.NUMPAD7});
和
sim.Keyboard.KeyDown(VirtualKeyCode.LMENU);
sim.Keyboard.KeyDown(VirtualKeyCode.NUMPAD1);
sim.Keyboard.KeyUp(VirtualKeyCode.NUMPAD1);
sim.Keyboard.KeyDown(VirtualKeyCode.NUMPAD4);
sim.Keyboard.KeyUp(VirtualKeyCode.NUMPAD4);
sim.Keyboard.KeyDown(VirtualKeyCode.NUMPAD7);
sim.Keyboard.KeyUp(VirtualKeyCode.NUMPAD7);
sim.Keyboard.KeyUp(VirtualKeyCode.LMENU);
两者都不起作用。我尝试在控制台中打印出关键状态,真正的按键和模拟按键都给出相同的结果:
LMenu key down
NumPad1 key down
NumPad1 key up
NumPad4 key down
NumPad4 key up
NumPad7 key down
NumPad7 key up
LMenu key up
我认为应该是图书馆的一些问题:issue 1。有人可以帮我这个吗?还有其他办法吗?
更新1
我找到了" Alt + Tab"在Win8中也不起作用。我认为这可能是同样的原因,所以我首先尝试解决这个问题。事实证明,它们是两个不同的问题:
制作" Alt + Tab"工作,我需要在" app.manifest"中设置uiAccess=true
并签署" .exe"文件使用测试数字签名;
模拟ASCII字符的输入仍无效。
答案 0 :(得分:0)
将keybd_event
与MapVirtualKey
一起使用,或者使用SendInput
添加到INPUT的扫描MapVirtualKey
。
这是两个例子,
using System;
using System.Threading;
using System.Runtime.InteropServices;
namespace kbd_events_example
{
static class Program
{
#pragma warning disable 649
internal struct INPUT
{
public UInt32 Type;
public KEYBOARDMOUSEHARDWARE Data;
}
[StructLayout(LayoutKind.Explicit)]
//This is KEYBOARD-MOUSE-HARDWARE union INPUT won't work if you remove MOUSE or HARDWARE
internal struct KEYBOARDMOUSEHARDWARE
{
[FieldOffset(0)]
public KEYBDINPUT Keyboard;
[FieldOffset(0)]
public HARDWAREINPUT Hardware;
[FieldOffset(0)]
public MOUSEINPUT Mouse;
}
internal struct KEYBDINPUT
{
public UInt16 Vk;
public UInt16 Scan;
public UInt32 Flags;
public UInt32 Time;
public IntPtr ExtraInfo;
}
internal struct MOUSEINPUT
{
public Int32 X;
public Int32 Y;
public UInt32 MouseData;
public UInt32 Flags;
public UInt32 Time;
public IntPtr ExtraInfo;
}
internal struct HARDWAREINPUT
{
public UInt32 Msg;
public UInt16 ParamL;
public UInt16 ParamH;
}
#pragma warning restore 649
[DllImport("user32.dll", CharSet = CharSet.Auto, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
static extern void keybd_event(byte bVk, byte bScan, uint dwFlags, uint extraInfo);
[DllImport("user32.dll", SetLastError = true)]
static extern int MapVirtualKey(uint uCode, uint uMapType);
[DllImport("user32.dll", SetLastError = true)]
static extern UInt32 SendInput(UInt32 numberOfInputs, INPUT[] inputs, Int32 sizeOfInputStructure);
enum VK
{
MENU = 0x12,
NUMPAD0 = 0x60,
NUMPAD1 = 0x61,
NUMPAD2 = 0x62,
NUMPAD3 = 0x63,
NUMPAD4 = 0x64,
NUMPAD5 = 0x65,
NUMPAD6 = 0x66,
NUMPAD7 = 0x67,
NUMPAD8 = 0x68,
NUMPAD9 = 0x69
}
const uint KEYEVENTF_KEYUP = 0x0002;
public const int INPUT_KEYBOARD = 1;
[STAThread]
static void Main()
{
Thread.Sleep(5000); //wait 5 seconds, so you can focus the Notepad
keybd_event((int)VK.MENU, (byte)MapVirtualKey((uint)VK.MENU, 0), 0, 0); //Alt Press
keybd_event((int)VK.NUMPAD1, (byte)MapVirtualKey((uint)VK.NUMPAD1, 0), 0, 0); // N1 Press
keybd_event((int)VK.NUMPAD1, (byte)MapVirtualKey((uint)VK.NUMPAD1, 0), KEYEVENTF_KEYUP, 0); // N1 Release
keybd_event((int)VK.MENU, (byte)MapVirtualKey((uint)VK.MENU, 0), KEYEVENTF_KEYUP, 0); // Alt Release
Thread.Sleep(2000); //wait 2 seconds
INPUT[] inputs = new INPUT[] {
new INPUT {Type = INPUT_KEYBOARD, Data = new KEYBOARDMOUSEHARDWARE { Keyboard = new KEYBDINPUT { Vk = (ushort)VK.MENU, Flags = 0, Scan = (ushort)MapVirtualKey((uint)VK.MENU, 0), ExtraInfo = IntPtr.Zero, Time = 0}}},
new INPUT {Type = INPUT_KEYBOARD, Data = new KEYBOARDMOUSEHARDWARE { Keyboard = new KEYBDINPUT { Vk = (ushort)VK.NUMPAD2, Flags = 0, Scan = (ushort)MapVirtualKey((uint)VK.NUMPAD2, 0), ExtraInfo = IntPtr.Zero, Time = 0}}},
new INPUT {Type = INPUT_KEYBOARD, Data = new KEYBOARDMOUSEHARDWARE { Keyboard = new KEYBDINPUT { Vk = (ushort)VK.NUMPAD2, Flags = 2, Scan = (ushort)MapVirtualKey((uint)VK.NUMPAD2, 0), ExtraInfo = IntPtr.Zero, Time = 0}}},
new INPUT {Type = INPUT_KEYBOARD, Data = new KEYBOARDMOUSEHARDWARE { Keyboard = new KEYBDINPUT { Vk = (ushort)VK.MENU, Flags = 2, Scan = (ushort)MapVirtualKey((uint)VK.MENU, 0), ExtraInfo = IntPtr.Zero, Time = 0}}}
};
SendInput((uint)inputs.Length, inputs, Marshal.SizeOf(typeof(INPUT)));
}
}
}
对于InputSimulator
,您需要使用SendInput
或keybd_event
和MapVirtualKey
编写自己的类来处理输入......