我想打印以下图案: -
1
2 3
4 5 6
7 8 9 10
11 12 13 14 15
但我得到以下输出: -
1
2 3
4 5 6
7 8 9 10
11 12 13 14 15
以下是代码:
static void Main(string[] args)
{
int spacelimit = 13, num = 1, n = 5;
for(int i = 1; i<=n; i++)
{
for (int space = spacelimit; space >= i; space--)
{
Console.Write(" ");
}
for (int k = 1; k <= i; k++)
{
Console.Write("{0,3:D} ",num++);
}
spacelimit = spacelimit - 3;
Console.WriteLine();
}
Console.ReadKey();
}
我对这些空间做错了什么?我无法做到。
答案 0 :(得分:2)
这样就可以了解
int spacelimit = 13, num = 1, n = 5;
for(int i = 1; i <= n; i++)
{
for(int space = spacelimit; space >= i; space--)
{
Console.Write(" ");
}
for(int k = 1; k <= i; k++)
{
Console.Write("{0,2:D} ", num++);
}
spacelimit = spacelimit - 2;
Console.WriteLine();
}
Console.ReadKey();
我刚刚将3
更改为2
,即spacelimit - 2
和{0,2:D}
是的,更改spacelimit也解决了尾随空格的问题,但此解决方案按预期工作...请查看图像。
答案 1 :(得分:1)
如果我们在for循环中创建空间&gt; = i-3,如下所示,它可以正常工作。请检查。感谢。
int spacelimit = 13, num = 1, n = 5;
for (int i = 1; i <= n; i++)
{
for (int space = spacelimit; space >= i - 3; space--) // HERE, I MADE i-3
{
Console.Write(" ");
}
for (int k = 1; k <= i; k++)
{
Console.Write("{0,3:D} ", num++);
}
spacelimit = spacelimit - 3;
Console.WriteLine();
}
Console.ReadKey();
答案 2 :(得分:1)
将16
的初始值设置为// Animation
private Animation animMove;
private Animation animFadein;
//Method to preform 2 animation in sequence
private void doAnimation() {
// load the animation
animMove = AnimationUtils.loadAnimation(getApplicationContext(), R.anim.move);
animFadein = AnimationUtils.loadAnimation(getApplicationContext(), R.anim.fade_in);
// start move up animation on brnetwork text
imageView.startAnimation(animMove);
// set animation listener
animMove.setAnimationListener(new AnimationListener() {
@Override
public void onAnimationStart(Animation animation) {
// TODO Auto-generated method stub
}
@Override
public void onAnimationRepeat(Animation animation) {
// TODO Auto-generated method stub
}
@Override
public void onAnimationEnd(Animation animation) {
Resources res = getResources();
Drawable drawable = res.getDrawable(R.drawable.background);
relMain.setBackgroundDrawable(drawable);
llInput.startAnimation(animFadein);
llInput.setVisibility(View.VISIBLE);
tvSignUp.startAnimation(animFadein);
tvVideo.startAnimation(animFadein);
tvSignUp.setVisibility(View.VISIBLE);
tvVideo.setVisibility(View.VISIBLE);
}
});
// set animation listener
animFadein.setAnimationListener(new AnimationListener() {
@Override
public void onAnimationStart(Animation animation) {
// TODO Auto-generated method stub
}
@Override
public void onAnimationRepeat(Animation animation) {
// TODO Auto-generated method stub
}
@Override
public void onAnimationEnd(Animation animation) {
// TODO Auto-generated method stub
}
});
}
after MOVE animation i have to perform FEDIN animation
in your case you can replace FEDIN by your Next Animation.
。