我很难理解CLIPS的工作原理。我需要得到一个类似于" mooo - >牛&#34 ;.这就是我的代码。
(deftemplate animal (slot name)(slot sound))
(deffacts Input_animal
(animal(name cow)(sound mooo))
(animal(name dog)(sound barf))
(animal(name cat)(sound meuw))
(animal(name sheep)(sound me-e-e))
(animal(name duck)(sound cuack))
)
(defrule sound_animal
(sound ?x)
(animal(name ?animal)(sound ?x))
=>
(printout t ?animal crlf)
)
(defrule no_sound_animal
(sound ?x)
(not(animal(name ?animal)(sound ?x)))
=>
(printout t ?x => "the animal doesn't exist" crlf)
)
.
然后我把它放在控制台上: (观看规则) (观察事实) (观看调用) (重启) (跑) (sound_animal(sound mooo))
我得到了这个答案: [EXPRNPSR3]声音的Miising函数声明
好吧......我正在画一些喜欢"动物 - >牛" 任何人都可以解雇我吗?我知道这应该很简单,但我卡住了......谢谢!!答案 0 :(得分:2)
您还没有定义名为sound_animal或sound的函数,因此尝试调用这些函数会产生错误。
CLIPS> (sound_animal (sound mooo))
[EXPRNPSR3] Missing function declaration for sound_animal.
CLIPS> (deffunction sound_animal ())
CLIPS> (sound_animal (sound mooo))
[EXPRNPSR3] Missing function declaration for sound.
CLIPS>
使用assert命令创建一个声音事实来触发sound_animal规则:(断言(声音moo))。 assert命令是一种特殊形式,因为断言函数名后面的括号用于分隔事实关系及其槽,而不是用moo参数表示对声音函数的函数调用。
CLIPS>
(deftemplate animal (slot name)(slot sound))
CLIPS>
(deffacts Input_animal
(animal(name cow)(sound mooo))
(animal(name dog)(sound barf))
(animal(name cat)(sound meuw))
(animal(name sheep)(sound me-e-e))
(animal(name duck)(sound cuack))
)
CLIPS>
(defrule sound_animal
(sound ?x)
(animal(name ?animal)(sound ?x))
=>
(printout t ?animal crlf))
CLIPS>
(defrule no_sound_animal
(sound ?x)
(not(animal(name ?animal)(sound ?x)))
=>
(printout t ?x => "the animal doesn't exist" crlf))
CLIPS> (watch rules)
CLIPS> (watch facts)
CLIPS> (reset)
<== f-0 (initial-fact)
==> f-0 (initial-fact)
==> f-1 (animal (name cow) (sound mooo))
==> f-2 (animal (name dog) (sound barf))
==> f-3 (animal (name cat) (sound meuw))
==> f-4 (animal (name sheep) (sound me-e-e))
==> f-5 (animal (name duck) (sound cuack))
CLIPS> (assert (sound mooo))
==> f-6 (sound mooo)
<Fact-6>
CLIPS> (run)
FIRE 1 sound_animal: f-6,f-1
cow
CLIPS>