我的动画太快了。我正在做一个模式匹配游戏,我有4个不同颜色的UIViews。我希望一个人眨眼,然后大约一秒钟,让另一个UIView眨眼。我的标签标识符闪烁了视图,我已经为每个视图设置了不同的标签(1,2,3,4)。似乎他们都在同一时间。我已经尝试过调整animateWithDuration函数的值,这似乎没什么帮助。
这是我的打印输出,因此您可以看到它以正确的顺序执行...
gary
3
gary
2
gary
2
gary
3
gary
2
func beginGame() {
var level = 5
for _ in 1...level {
self.randomNumber = Int(arc4random_uniform(4)) + 1
let originalColor:UIColor = self.view.viewWithTag(randomNumber)!.backgroundColor!
UIView.animateWithDuration(1, delay: 0, options: UIViewAnimationOptions.CurveEaseOut, animations: {
self.view.viewWithTag(self.randomNumber)!.backgroundColor = UIColor.whiteColor()
self.view.viewWithTag(self.randomNumber)!.backgroundColor = originalColor
print("gary")
}, completion: nil)
print(randomNumber)
enemyArray.append(randomNumber)
}
}
//新代码
func beginGame(){
var level = 5
for _ in 1...level {
self.randomNumber = Int(arc4random_uniform(4)) + 1
let originalColor:UIColor = self.view.viewWithTag(randomNumber)!.backgroundColor!
UIView.animateWithDuration(1, delay: 4, options: UIViewAnimationOptions.CurveEaseOut, animations: {
self.view.viewWithTag(self.randomNumber)!.backgroundColor = UIColor.whiteColor()
self.view.viewWithTag(self.randomNumber)!.backgroundColor = originalColor
print("gary")
}, completion: nil)
print(randomNumber)
enemyArray.append(randomNumber)
}
}
答案 0 :(得分:0)
倾听别人告诉你的事。如果使用for循环并创建多个动画,其延迟值均为0,则它们将同时运行。不要那样做。
相反,请使用更像这样的代码:
let pauseBetweenAnimations = 1.0
for step in 1...level {
self.randomNumber = Int(arc4random_uniform(4)) + 1
let originalColor:UIColor =
self.view.viewWithTag(randomNumber)!.backgroundColor!
UIView.animateWithDuration(1, delay: (step - 1) * pauseBetweenAnimations,
options: UIViewAnimationOptions.CurveEaseOut,
animations:
//the rest of your code goes here...
这将使每个后续动画在前一个动画之后1秒开始。如果1秒太长,请更改pauseBetweenAnimations的值。