我正在使用以下来自github link的代码。
TouchCheckBox.java
public class TouchCheckBox extends View {
private Paint mCirclePaint;
private Paint mCorrectPaint;
private int radius;
private int width, height;
private int cx, cy;
private float[] points = new float[6];
private float correctProgress;
private boolean isChecked;
private boolean isAnim;
private int animDurtion = 150;
private OnCheckedChangeListener listener;
private int unCheckColor = Color.GRAY;
private int circleColor = Color.RED;
public TouchCheckBox(Context context) {
this(context, null);
}
public TouchCheckBox(Context context, AttributeSet attrs) {
this(context, attrs, 0);
}
public TouchCheckBox(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
init(context);
}
@TargetApi(Build.VERSION_CODES.LOLLIPOP)
public TouchCheckBox(Context context, AttributeSet attrs, int defStyleAttr, int defStyleRes) {
super(context, attrs, defStyleAttr, defStyleRes);
}
private void init(Context context)
{
mCirclePaint = new Paint(Paint.ANTI_ALIAS_FLAG);
mCirclePaint.setColor(Color.RED);
mCirclePaint.setStyle(Paint.Style.FILL);
mCorrectPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
mCorrectPaint.setColor(Color.WHITE);
mCorrectPaint.setStyle(Paint.Style.FILL);
mCorrectPaint.setStrokeWidth(dip2px(context, 2));
setOnClickListener(new OnClickListener()
{
@Override
public void onClick(View v)
{
if (isChecked)
{
hideCorrect();
} else
{
showCheck();
}
}
});
}
public void setChecked(boolean checked)
{
if (isChecked && !checked)
{
hideCorrect();
}
else if(!isChecked && checked)
{
showCheck();
}
}
public boolean isChecked(){
return isChecked;
}
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh)
{
super.onSizeChanged(w, h, oldw, oldh);
height = width = Math.min(w - getPaddingLeft() - getPaddingRight(),h - getPaddingBottom() - getPaddingTop());
cx = w / 2;
cy = h / 2;
float r = height / 2f;
points[0] = r / 2f + getPaddingLeft();
points[1] = r + getPaddingTop();
points[2] = r * 5f / 6f + getPaddingLeft();
points[3] = r + r / 3f + getPaddingTop();
points[4] = r * 1.5f +getPaddingLeft();
points[5] = r - r / 3f + getPaddingTop();
radius = (int) (height * 0.125f);
}
@Override
protected void onDraw(Canvas canvas) {
float f = (radius -height * 0.125f) / (height * 0.5f);
mCirclePaint.setColor(evaluate(f,unCheckColor,circleColor));
canvas.drawCircle(cx, cy, radius, mCirclePaint);
if(correctProgress>0) {
if(correctProgress<1/3f) {
float x = points[0] + (points[2] - points[0]) * correctProgress;
float y = points[1] + (points[3] - points[1]) * correctProgress;
canvas.drawLine(points[0], points[1], x, y, mCorrectPaint);
}else {
float x = points[2] + (points[4] - points[2]) * correctProgress;
float y = points[3] + (points[5] - points[3]) * correctProgress;
canvas.drawLine(points[0], points[1], points[2], points[3], mCorrectPaint);
canvas.drawLine(points[2], points[3], x,y, mCorrectPaint);
}
}
}
public void setCircleColor(int color){
circleColor = color;
}
public void setCorrectColor(int color){
mCorrectPaint.setColor(color);
}
public void setUnCheckColor(int color){
unCheckColor = color;
}
private int evaluate(float fraction, int startValue, int endValue) {
int startInt = startValue;
int startA = (startInt >> 24) & 0xff;
int startR = (startInt >> 16) & 0xff;
int startG = (startInt >> 8) & 0xff;
int startB = startInt & 0xff;
int endInt = endValue;
int endA = (endInt >> 24) & 0xff;
int endR = (endInt >> 16) & 0xff;
int endG = (endInt >> 8) & 0xff;
int endB = endInt & 0xff;
return ((startA + (int) (fraction * (endA - startA))) << 24)
| ((startR + (int) (fraction * (endR - startR))) << 16)
| ((startG + (int) (fraction * (endG - startG))) << 8)
| ((startB + (int) (fraction * (endB - startB))));
}
private void showUnChecked()
{
Log.i("TCB","showUnChecked");
if (isAnim)
{
return;
}
isAnim = true;
ValueAnimator va = ValueAnimator.ofFloat(0, 1).setDuration(animDurtion);
va.setInterpolator(new LinearInterpolator());
va.start();
va.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
@Override
public void onAnimationUpdate(ValueAnimator animation) {
float value = (float) animation.getAnimatedValue(); // 0f ~ 1f
radius = (int) ((1 - value) * height * 0.375f + height * 0.125f);
if (value >= 1) {
isChecked = false;
isAnim = false;
if(listener!=null){
listener.onCheckedChanged(TouchCheckBox.this,false);
}
}
invalidate();
}
});
}
private void showCheck()
{
Log.i("TCB","showCheck");
if (isAnim) {
return;
}
isAnim = true;
ValueAnimator va = ValueAnimator.ofFloat(0, 1).setDuration(animDurtion);
va.setInterpolator(new LinearInterpolator());
va.start();
va.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
@Override
public void onAnimationUpdate(ValueAnimator animation) {
float value = (float) animation.getAnimatedValue(); // 0f ~ 1f
radius = (int) (value * height * 0.37f + height * 0.125f);
if (value >= 1) {
isChecked = true;
isAnim = false;
if(listener!=null){
listener.onCheckedChanged(TouchCheckBox.this,true);
}
showCorrect();
}
invalidate();
}
});
}
private void showCorrect()
{
Log.i("TCB","showCorrect");
if (isAnim) {
return;
}
isAnim = true;
ValueAnimator va = ValueAnimator.ofFloat(0, 1).setDuration(animDurtion);
va.setInterpolator(new LinearInterpolator());
va.start();
va.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
@Override
public void onAnimationUpdate(ValueAnimator animation) {
float value = (float) animation.getAnimatedValue(); // 0f ~ 1f
correctProgress = value;
invalidate();
if(value>=1){
isAnim = false;
}
}
});
}
private void hideCorrect()
{
Log.i("TCB","hideCorrect");
if (isAnim) {
return;
}
isAnim = true;
ValueAnimator va = ValueAnimator.ofFloat(0, 1).setDuration(animDurtion);
va.setInterpolator(new LinearInterpolator());
va.start();
va.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
@Override
public void onAnimationUpdate(ValueAnimator animation) {
float value = (float) animation.getAnimatedValue(); // 0f ~ 1f
correctProgress = 1-value;
invalidate();
if(value>=1){
isAnim = false;
showUnChecked();
}
}
});
}
public void setOnCheckedChangeListener(OnCheckedChangeListener listener)
{
this.listener = listener;
}
public interface OnCheckedChangeListener
{
void onCheckedChanged(View buttonView, boolean isChecked);
}
public static int dip2px(Context context, float dpValue) {
final float scale = context.getResources().getDisplayMetrics().density;
return (int) (dpValue * scale + 0.5f);
}
public static int px2dip(Context context, float pxValue) {
final float scale = context.getResources().getDisplayMetrics().density;
return (int) (pxValue / scale + 0.5f);
}
}
当我按下它时,我希望视图在第一次查看时是静态的,只有动画。我不知道如何绘制没有动画。我不知道以编程方式绘制任何内容。
答案 0 :(得分:0)
我记得,你需要调用$game[$game_id]['map'][$place][0]
来重绘组件。如果你在处理程序中一次又一次地调用invalidate,这就变成了一个动画
View.invalidate