我正在尝试使用java中的游戏类构建GUI。我一直得到一个NullPointerException并且我不知道为什么,我以为我正在传递对象" cPlayer"到applet然后将它传递给JPanel部分(它应该与cPlayer比较命中或未命中)但我不知道我做错了什么。有没有其他方法将cPlayer对象传递给applet然后传递给JPanel?
public class gamePlay {
public final static ComputerBoard cPlayer = new ComputerBoard();
public static void main(String args){
BattleshipApplet play = new BattleshipApplet();
play.setBoard(cPlayer);
}
}
public class BattleshipApplet extends JApplet {
private final JButton playButton = new JButton("Play");
private final JLabel msgBar = new JLabel("Click Play to start game");
private BoardPanel panel;
private ComputerBoard game;
public BattleshipApplet(){
playButton.addActionListener(this::playButtonClicked);
}
public void init(){
configureGui();
}
private void configureGui(){
setLayout(new BorderLayout());
JPanel buttons = new JPanel(new FlowLayout(FlowLayout.LEFT));
buttons.setBorder(BorderFactory.createEmptyBorder(0,5,0,0));
buttons.add(playButton);
add(buttons, BorderLayout.NORTH);
msgBar.setBorder(BorderFactory.createEmptyBorder(10,10,5,5));
add(createBoardPanel(), BorderLayout.CENTER);
add(msgBar, BorderLayout.SOUTH);
}
private BoardPanel createBoardPanel(){
panel = new BoardPanel(game);
return panel;
}
private void displayMessage(String msg){
msgBar.setText(msg);
}
private void playButtonClicked(ActionEvent event){
displayMessage("Game has started!");
}
void setBoard(ComputerBoard b){
game = b;
}
}
public class BoardPanel extends JPanel {
private static final int ROWS = 10;
private static final int CELL_WIDTH = 28;
private static final int PAD = 20;
private static final Color GRID_COLOR = Color.blue;
private static final Color CIRCLE_COLOR_HIT = Color.red;
private static final Color CIRCLE_COLOR_MISS = Color.white;
private static final Color TEXT_COLOR = Color.blue;
private static final int SML_GAP = 2;
private boolean[][] grid = new boolean[ROWS][ROWS];
private int counter;
private int x, y;
private boolean gameBoardpiece;
ComputerBoard gameBoard;
public BoardPanel(ComputerBoard b) {
addMouseListener((MouseListener) new MyMouse());
counter =0;
gameBoard = b;
gameBoardpiece = false;
}
public void reset() {
grid = new boolean[ROWS][ROWS]; // fills grid with false
repaint();
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
// draws grid
g.setColor(GRID_COLOR);
for (int i = 0; i <= ROWS; i++) {
int x1 = PAD + i * CELL_WIDTH;
int y1 = PAD;
int x2 = x1;
int y2 = PAD + CELL_WIDTH * ROWS;
g.drawLine(x1, y1, x2, y2);
g.drawLine(y1, x1, y2, x2);
}
// iterate through the grid boolean array
// draw circles if the grid value is true.
int w = CELL_WIDTH - 2 * SML_GAP; // width of the circle to draw
int h = w;
// nested for loop to go through the grid array
for (int r = 0; r < grid.length; r++) {
for (int c = 0; c < grid[r].length; c++) {
if (grid[r][c]) {
//if was a hit
if(gameBoardpiece == false){
g.setColor(CIRCLE_COLOR_HIT);
}
//shot was a miss
else{
g.setColor(CIRCLE_COLOR_MISS);
}
int x = PAD + c * CELL_WIDTH + SML_GAP;
int y = PAD + r * CELL_WIDTH + SML_GAP;
g.fillOval(x, y, w, h);
}
}
}
//states the number of shots in the game
g.setColor(TEXT_COLOR);
g.drawString("Shots: "+counter, 305,300 );
}
private class MyMouse extends MouseAdapter {
public void mousePressed(MouseEvent e) {
x = e.getX();
y = e.getY();
if (x < PAD || y < PAD ) {
// clicked above or to right of grid
return;
}
int r = (y - PAD) / CELL_WIDTH;
int c = (x - PAD) / CELL_WIDTH;
// if clicked to right or below grid.
if (r >= ROWS || c >= ROWS) {
return;
}
if(gameBoard.matchBoard(r,c) == 0){
gameBoardpiece = true;
}
if(gameBoard.matchBoard(r,c) == 1){
gameBoardpiece = false;
}
counter++;
grid[r][c] = true;
repaint();
}
}
}
我收到的错误消息是:
Exception in thread "AWT-EventQueue-1" java.lang.NullPointerException
at battleship.BoardPanel$MyMouse.mousePressed(BoardPanel.java:113)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$500(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue$4.run(Unknown Source)
at java.awt.EventQueue$4.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
答案 0 :(得分:1)
applet的生命周期与应用程序的生命周期不同。如果此applet在正常运行applet的环境中运行,则不会调用<?php
// Connecting, selecting database
$dbconn = pg_connect("host=localhost dbname=orion user=USERNAME password=PASSWORD")
or die('Could not connect: ' . pg_last_error());
// Performing SQL query
$query = 'SELECT * FROM main';
$result = pg_query($query) or die('Query failed: ' . pg_last_error());
// Printing results in HTML
echo "<table>\n";
while ($line = pg_fetch_array($result, null, PGSQL_ASSOC)) {
echo "\t<tr>\n";
foreach ($line as $col_value) {
echo "\t\t<td>$col_value</td>\n";
}
echo "\t</tr>\n";
}
echo "</table>\n";
// Free resultset
pg_free_result($result);
// Closing connection
pg_close($dbconn);
?>
方法。在上下文调用applet的构造函数之后,生命周期将以调用applet的main()
方法开始。
因此,以下内容会更好。
init()
或者可能完全取消public void init(){
ComputerBoard cPlayer = new ComputerBoard();
setBoard(cPlayer);
configureGui();
}
方法并编写
setBoard