我的游戏不是这个,而是像这样:
import SpriteKit
class GameScene: SKScene, SKPhysicsContactDelegate {
var sprite = SKSpriteNode()
override func didMoveToView(view: SKView)
{
self.physicsBody = SKPhysicsBody(edgeLoopFromRect: self.frame)
self.physicsBody?.categoryBitMask = 1
self.physicsBody?.contactTestBitMask = 1
self.physicsWorld.gravity = CGVectorMake(0, -10)
self.physicsWorld.contactDelegate = self
}
func didBeginContact(contact: SKPhysicsContact) {
print("contact")
}
override func touchesBegan(touches: Set<UITouch>, withEvent event: UIEvent?)
{
let spriteTexture = SKTexture(imageNamed: "Spaceship")
sprite = SKSpriteNode(texture: spriteTexture)
sprite.position = CGPoint(x: CGRectGetMidX(self.frame) , y: CGRectGetMidY(self.frame))
sprite.size = CGSizeMake(80, 80)
sprite.physicsBody = SKPhysicsBody(texture: spriteTexture, size: CGSizeMake(80, 80))
sprite.physicsBody?.categoryBitMask = 1
sprite.physicsBody?.collisionBitMask = 1
sprite.physicsBody?.contactTestBitMask = 1
sprite.physicsBody?.linearDamping = 0;
self.addChild(sprite)
}
}
如果您粘贴此代码并运行,您会看到很多“联系”字符串。我只想要1个联系方式: 所以我想要只接触一次碰撞
我编辑了我的问题,任何人都可以帮忙吗?
答案 0 :(得分:0)
1.基于SpriteKit从Xcode模板创建'Base Game'
2.将下面的代码添加到GameScene
类
class GameScene: SKScene, SKPhysicsContactDelegate {
var sprite = SKSpriteNode()
override func didMoveToView(view: SKView)
{
self.physicsBody = SKPhysicsBody(edgeLoopFromRect: self.frame)
self.physicsBody?.categoryBitMask = 1
self.physicsBody?.collisionBitMask = 1
self.physicsWorld.gravity = CGVectorMake(0, -10)
self.physicsWorld.contactDelegate = self
self.physicsBody?.restitution = 0.0
}
func didEndContact(contact: SKPhysicsContact) {
print("End contact")
}
override func touchesBegan(touches: Set<UITouch>, withEvent event: UIEvent?)
{
let spriteTexture = SKTexture(imageNamed: "Spaceship")
sprite = SKSpriteNode(texture: spriteTexture)
sprite.physicsBody = SKPhysicsBody(texture: spriteTexture, size: CGSizeMake(80, 80))
sprite.size = CGSizeMake(80, 80)
sprite.position = CGPoint(x: CGRectGetMidX(self.frame) , y: CGRectGetMidY(self.frame))
sprite.physicsBody?.categoryBitMask = 1
sprite.physicsBody?.collisionBitMask = 1
sprite.physicsBody?.contactTestBitMask = 1
sprite.physicsBody?.fieldBitMask = 1
sprite.physicsBody?.restitution = 0
self.addChild(sprite)
}
}
重要提示尝试使用didEndContact
委托方法代替didBeginContact
。在这种情况下,当didBeginContact
多次调用时,您将只获得一次调用。