我想将Three.js中的一个球移到右边,然后它会移动到起始位置,然后反复向右移动。
var geometry = new THREE.SphereGeometry( 5, 32, 32);
var material = new THREE.MeshPhongMaterial( {specular: "#fdfb57",
color: "#d8d613", emissive: "#6b6a0d", side: THREE.DoubleSide} );
var ball = new THREE.Mesh(geometry, material);
var render = function () {
requestAnimationFrame( render );
renderer.render(scene, camera);
renderer.setSize(window.innerWidth, window.innerHeight);
// What programming code I have to put on here?
};
render();
但我应该如何实施移动球?
答案 0 :(得分:2)
通过更改每一帧上的ball.position
或使用Tween.js等库来获取您想要移动的两个点之间的运动路径。
对于简单的从左到右反向重复的动画,只需调整位置就可以了。
尝试将其粘贴到avgp.github.io/h2g2three:
var geometry = new THREE.SphereGeometry( 5, 32, 32);
var material = new THREE.MeshPhongMaterial( {specular: "#fdfb57", color: "#d8d613", emissive: "#6b6a0d", side: THREE.DoubleSide} );
var ball = new THREE.Mesh(geometry, material);
var dxPerFrame = 1; // how to move in a single frame
scene.add(ball);
onRender = function() {
ball.position.x += dxPerFrame; // move ball
if(ball.position.x > 100) dxPerFrame = -1; // if we're too far right, move towards the left
if(ball.position.x < -100) dxPerFrame = 1; // if we're too far left, move towards the right again
};
// Alt+Return run the code