public void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2 = (Graphics2D)g;
g2.drawLine(-100,0,500,0);
g2.drawLine(141,-500,141,500);
g2.translate(getWidth()/2.0, getHeight()/2.0);
g2.scale(1,-1);
g2.rotate(45*Math.PI/180);
Rectangle2D r = new Rectangle2D.Double(0,0,100,100);
g2.fill(r);
答案 0 :(得分:5)
这有点像作弊,但是......
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2 = (Graphics2D) g.create();
g2.drawLine(getWidth() / 2, 0, getWidth() / 2, getHeight());
g2.drawLine(0, getHeight() / 2, getWidth(), getHeight()/ 2);
g2.translate(getWidth() / 2.0, (getHeight() / 2.0));
g2.scale(1, -1);
g2.rotate(45 * Math.PI / 180);
Rectangle2D r = new Rectangle2D.Double(-50, -50, 100, 100);
g2.fill(r);
g2.dispose();
}
基本上,原点现在是屏幕的中心,因此为了在原点周围“居中”绘制矩形,需要相应地调整x / y
现在,您也可以通过50x50
调整原点,但是您需要更改Graphics
上下文旋转到框中心的锚点
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2 = (Graphics2D) g.create();
g2.drawLine(getWidth() / 2, 0, getWidth() / 2, getHeight());
g2.drawLine(0, getHeight() / 2, getWidth(), getHeight()/ 2);
g2.translate((getWidth() / 2.0) - 50, (getHeight() / 2.0) - 50);
g2.scale(1, -1);
g2.rotate(45 * Math.PI / 180, 50, 50);
Rectangle2D r = new Rectangle2D.Double(0, 0, 100, 100);
g2.fill(r);
g2.dispose();
}