我正在尝试实现一个简单版本的Conway的生命游戏,其中包含一个头文件和三个.cpp文件(两个用于类函数,一个用于main)。这里我包含了我的头文件和两个类函数声明文件(编译器对我的Main.cpp文件没有任何问题)。
Game_Of_Life.h
#include <iostream>
#include <cstdlib>
#include <time.h>
using namespace std;
class cell{
public:
cell();
int Current_State(); // Returns state (1 or 0)
void Count_Neighbours(cell* A); // Counts the number of living cells in proximity w/o wraparound
void Set_Future(); // Determines the future value of state from # of neighbbours
void Update(); // Sets state to value of future state
void Set_Pos(unsigned int x, unsigned int y); // Sets position of cell in the array for use in counting neighbours
private:
int state;
int neighbours;
int future_state;
int pos_x;
int pos_y;
};
class cell_array{
public:
cell_array();
void Print_Array(); // Prints out the array
void Update_Array(); // Updates the entire array
void Set_Future_Array(); // Sets the value of the future array
private:
cell** A;
};
Cell_Class_Functions.cpp
#include "Game_Of_Life.h"
cell::cell(){
state = rand() % 2;
return;
}
void cell::Set_Future (){
if (state == 1){
if (neighbours < 2) future_state = 0;
else if (neighbours == 2 || neighbours == 3) future_state = 1;
else if (neighbours > 3) future_state = 0;
}
else{
if (neighbours == 3) future_state = 1;
}
return;
}
void cell::Update (){
state = future_state;
return;
}
int cell::Current_State (){
return state;
}
void cell::Set_Pos (unsigned int x, unsigned int y){
pos_x = x;
pos_y = y;
return;
}
void Count_Neighbours (cell* A){
neighbours = 0;
if (pos_x > 0) neighbours += A[pos_y * 10 + pos_x - 1].Current_State();
if (pos_x < 9) neighbours += A[pos_y * 10 + pos_x + 1].Current_State();
if (pos_y > 0) neighbours += A[(pos_y - 1) * 10 + pos_x].Current_State();
if (pos_y < 9) neighbours += A[(pos_y + 1) * 10 + pos_x].Current_State();
if (pos_x > 0 && pos_y > 0) neighbours += A[(pos_y - 1) * 10 + pos_x - 1].Current_State();
if (pos_x > 0 && pos_y < 9) neighbours += A[(pos_y + 1) * 10 + pos_x - 1].Current_State();
if (pos_x < 9 && pos_y > 0) neighbours += A[(pos_y - 1) * 10 + pos_x + 1].Current_State();
if (pos_x < 9 && pos_y < 9) neighbours += A[(pos_y + 1) * 10 + pos_x + 1].Current_State();
return;
}
Cell_Array_Class_Functions.cpp
#include "Game_Of_Life.h"
cell_array::cell_array(){
A = (cell**) malloc (sizeof(cell*)*100);
for (unsigned int r = 0; r < 10; r++){
for (unsigned int c = 0; c < 10; c++){
*A[r * 10 + c].Set_Pos(r,c);
}
}
return;
}
void cell_array::Update_Array(){
for (unsigned int r = 0; r < 10; r++){
for (unsigned int c = 0; c < 10; c++){
*A[r * 10 + c].Update();
}
}
}
void cell_array::Set_Future_Array(){
for (unsigned int r = 0; r < 10; r++){
for (unsigned int c = 0; c < 10; c++){
*A[r * 10 + c].Count_Neighbours(A);
*A[r * 10 + c].Set_Future();
}
}
return;
}
void cell_array::Print_Array(){
cout << "\n";
for (unsigned int r = 0; r < 10; r++){
for (unsigned int c = 0; c < 10; c++)cout << *A[r * 10 + c].Current_State() << " ";
cout << "\n";
}
return;
}
据我所知,由于我将头文件包含在类声明中,因此我应该能够通过类中先前声明的函数来访问类的私有成员。
基本上错误报告看起来像
Error C2065 'item' : undeclared identifier
从单元格类调用的每个私有成员都会显示此错误。
我做错了什么?
答案 0 :(得分:2)
此外,在Cell_Array_Class_Functions.cpp
中,您需要调整功能。
.
运算符用于对象和引用。您必须首先使用它来获取引用。那就是:
(*A[r * 10 + c]).Set_Pos(r,c);
或者,您可以使用(这是首选且更易于阅读的方式):
A[r * 10 + c]->Set_Pos(r,c);
这两者是等价的。
答案 1 :(得分:1)
我在代码中的任何位置都没有看到item
这个词。但是,您需要修复:
void Count_Neighbours (cell* A){ ... }
应该是:
void cell::Count_Neighbours (cell* A){ ... }