我是OpenLayers 3的新手,我想知道如何旋转多边形。
我认为如果有办法,可以使用applyTransform方法(http://openlayers.org/en/v3.4.0/apidoc/ol.geom.Polygon.html#applyTransform)
为了尝试,我做了这个:
<div class="form-group prevcomments">
<div class="col-md-12">
<ul class="media-list">
<li class="media">
<a class="pull-left" href="javascript:;">
<img class="todo-userpic" src="../../assets/admin/layout2/img/avatar8.jpg" width="27px" height="27px">
</a>
<div class="media-body todo-comment">
<p class="todo-comment-head">
<span class="todo-comment-username">John Doe New</span> <span class="todo-comment-date">Jan 1, 1970 at 9:00am</span>
</p>
<p class="todo-text-color content">
<?php echo "new comment is here"?>
</p>
</div>
</li>
</ul>
</div>
</div>
当我运行它时,我有“TypeError:a不是函数”
Jsfiddle:http://jsfiddle.net/tlebras/qnk86o6j/1/
我正在尝试使用OpenLayers 3做什么? 如果是的话,我的方法有什么问题?
由于
答案 0 :(得分:2)
我找到了一种方法,我需要定义一个点进行旋转,我选择了多边形的中心。
var points = [[1,0],[1,-6],[-1,-6],[-1,0],[1,0] ];
var polygonCenter=[0,-3];
旋转函数获取数组中每个点的当前角度,并更改该标题以旋转特征。 这是一个例子,该功能是将特征旋转50°
var rotate = function (array) {
var rotated=[];
for (var i = 0; i < array.length-1; i++) {
rotated.push([]);
var ptx = array[i][0];
var pty = array[i][1];
var currentRotation = getRotation(ptx - polygonCenter[0], pty - polygonCenter[1]);
var length = Math.sqrt(Math.pow(ptx - polygonCenter[0], 2) + Math.pow(pty -polygonCenter[1], 2));
var newRotation = currentRotation + 50;
rotated[i][0] = (polygonCenter[0] + length * Math.cos(newRotation));
rotated[i][1] = (polygonCenter[1] + length * Math.sin(newRotation));
}
rotated.push([]);
rotated[array.length-1][0]=rotated[0][0];
rotated[array.length-1][1]=rotated[0][1];
return rotated;
};
var polygon = new ol.geom.Polygon([rotate(points)]);
这是计算航向
的函数var getRotation = function(dx, dy) {
var rot = 0;
if (dx == 0 && dy == 0) return 0;
if (dy == 0)
rot = (dx > 0) ? 0 : Math.PI;
else if (dx == 0)
rot = (dy > 0) ? 0.5 * Math.PI : 1.5 * Math.PI;
else {
var rot = Math.atan(dy/dx);
if (dx < 0 && dy > 0) rot += Math.PI;
if (dx < 0 && dy < 0) rot += Math.PI;
if (dx > 0 && dy < 0) rot += 2 * Math.PI;
}
return rot;
};