答案 0 :(得分:0)
这样做的最好方法是创建一个UIImageView的子类,甚至是一个包含图像的UIView(为此记住剪辑子视图)并覆盖此方法:
- (void)drawRect:(CGRect)rect
你可以在这里找到一个例子,他在这里制作一个圆形的UIView。 :How to draw a custom UIView that is just a circle - iPhone app
- (void)drawRect:(CGRect)rect
{
CGContextRef ctx = UIGraphicsGetCurrentContext();
CGContextAddEllipseInRect(ctx, rect);
CGContextSetFillColor(ctx, CGColorGetComponents([[UIColor blueColor] CGColor]));
CGContextFillPath(ctx);
}
有了这些信息,你可以继续制作这样的其他形状: Drawing a polygon with one color for stroke, and a different one for fill?
请参阅这些示例,然后按照自己的方式调整视图。
答案 1 :(得分:0)
you can iverride drwarect method in image view code for hardcoded value for iphone 4
- (void)drawRect:(CGRect)rect
{
CGContextRef context = UIGraphicsGetCurrentContext();
CGMutablePathRef a_path = CGPathCreateMutable();
CGContextBeginPath(context);
CGContextSetLineWidth(context, 3);
// Draw the polygon
CGContextMoveToPoint(context, 0, 0);
CGContextAddLineToPoint(context, 320, 0); // base
CGContextAddLineToPoint(context, 320, 80); // right border
CGContextAddLineToPoint(context, 0, 120);
CGContextAddLineToPoint(context, 0, 0);
// Stroke it
CGContextClosePath(context);
CGContextAddPath(context, a_path);
// Fill it
CGContextSetRGBFillColor(context, (0/255.0), (0/255.0), (0/255.0), 0);
//CGContextFillPath(context);
CGContextFillPath(context);
CGPathRelease(a_path);
}
答案 2 :(得分:0)
目前我在类别中为UIImageView执行此操作。
CAShapeLayer *mask=[CAShapeLayer new];
mask.frame=self.layer.bounds;
CGMutablePathRef path = CGPathCreateMutable();
CGFloat width = self.layer.frame.size.width;
CGFloat height = self.layer.frame.size.height;
CGPathMoveToPoint(path, nil, 0, 0);
CGPathAddLineToPoint(path, nil, width, 0);
CGPathAddLineToPoint(path, nil, width, height);
CGPathAddLineToPoint(path, nil, 0, height/2);
CGPathAddLineToPoint(path, nil, 0, 0);
CGPathCloseSubpath(path);
mask.path = path;
CGPathRelease(path);
self.layer.mask = mask;
CAShapeLayer *shape = [CAShapeLayer layer];
shape.frame = self.bounds;
shape.path = path;
shape.lineWidth = 3.0f;
shape.strokeColor = [UIColor whiteColor].CGColor;
[self.layer insertSublayer: shape atIndex:0];