Iterator<T>
这是我在我看来的代码。我错过了什么,它没有显示在我的屏幕上?它确实识别我的移动class theView: UIView
{
var kl = 1
var px : CGFloat = 0.0
var py : CGFloat = 0.0
override func drawRect(rect: CGRect)
{
color()
setNeedsDisplay()
}
func move(gesture : UIPanGestureRecognizer)
{
let state = gesture.state
switch state
{
case .Began: print("started")
case .Ended: fallthrough
case .Changed:
let translation = gesture.translationInView(self)
px = translation.x
py = translation.y
print("x:\(px), y:\(py)")
default: break
}
}
func color()
{
let path = UIBezierPath()
path.moveToPoint(CGPointZero)
path.addLineToPoint(CGPoint(x: px, y: py))
UIColor.blueColor().set()
path.stroke()
self.setNeedsDisplay()
}
}
和px
更改值。这是更大项目的一部分所以请告诉我是否有任何强制错误..
我的viewController是:
py
也有人可以告诉我,我需要把它class ViewController: UIViewController, Moveable
{
var k = 1
@IBOutlet weak var sdasd: theView!
{
didSet
{
sdasd.k = self
sdasd.addGestureRecognizer(recognizer)
let panRecognizer = UIPanGestureRecognizer(target: sdasd, action: "move:")
sdasd.addGestureRecognizer(panRecognizer)
sdasd.setNeedsDisplay()
}
}
放在哪里?我需要在视图控制器中使用它吗?我的覆盖绘图?谢谢。告诉我你是否需要任何东西。我希望它在我看来绘制线条。喜欢绘画
答案 0 :(得分:0)
setNeedsDisplay()
通知您的UIView需要在下一个绘图周期内重绘它。在drawRect
函数中,指定应在UIView上绘制的内容。您希望每次在GestureRecognizer中具有Changed状态时更改UIView的外观,这样您也需要通知您重新绘制视图,即调用setNeedsDisplay()
,并且仅在那里。
修改强>
以下是您要搜索的课程
class theView: UIView
{
var kl = 1
var px : CGFloat = 0.0
var py : CGFloat = 0.0
var pxStart : CGFloat = 0.0
var pyStart : CGFloat = 0.0
override init(frame: CGRect) {
super.init(frame: frame)
let panRecognizer = UIPanGestureRecognizer(target: self, action: "move:")
self.addGestureRecognizer(panRecognizer)
}
required init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
override func drawRect(rect: CGRect)
{
let path = UIBezierPath()
path.moveToPoint(CGPoint(x: pxStart, y: pyStart))
path.addLineToPoint(CGPoint(x: pxStart+px, y: pyStart+py))
UIColor.blueColor().set()
path.stroke()
}
func move(gesture : UIPanGestureRecognizer)
{
let state = gesture.state
switch state
{
case .Began:
pxStart = gesture.locationInView(self).x
pyStart = gesture.locationInView(self).y
case .Ended: fallthrough
case .Changed:
let translation = gesture.translationInView(self)
px = translation.x
py = translation.y
self.setNeedsDisplay()
default: break
}
}
}
答案 1 :(得分:0)
我将我的功能move
更改为此并且有效:
func move(gesture : UIPanGestureRecognizer)
{
let state = gesture.state
switch state
{
case .Ended:
fallthrough
case .Changed:
gesture.setTranslation(gesture.locationInView(self), inView: self)
p = gesture.translationInView(self)
setNeedsDisplay()
default:
break
}
}
其中p
是CGPoint
变量,这有助于我在我的UIView
上移动一个矩形!永远不要忘记setNeedsDisplay()
!