我正在重新分解我的代码,并希望将一大堆UILabel移动到另一个类中,以便稍微整理一下。我错过了一个能够这样做的拼图(或者我可能只是累了哈哈)无论如何这里是显示我的问题的简化代码。提前感谢任何帮助过的人:)
@interface MyClass : UIView {
UILabel *classLabel;
}
@property (assign) UILabel *classLabel;
@end
@implementation MyClass
@synthesize classLabel;
- (id)initWithFrame:(CGRect)frame {
if ((self = [super initWithFrame:frame])) {
}
return self;
}
- (void)dealloc {[super dealloc];}
@end
@interface LabelTestViewController : UIViewController {
MyClass *myClassInstance;
UILabel *myLabel;
}
@property (assign) UILabel *myLabel;
@end
@implementation LabelTestViewController
@synthesize myLabel;
- (void)viewDidAppear:(BOOL)animated {
[super viewDidAppear:animated];
// this shows a label on the screen as expected
myLabel = [[UILabel alloc] initWithFrame:CGRectMake(10, 10, 50, 20)];
myLabel.text = @"Hello";
[self.view addSubview:myLabel];
[myLabel release];
// this doesn't show anything on the scree
myClassInstance = [MyClass new];
[myClassInstance drawRect:CGRectMake(10, 50, 50, 20)]; // I suspect I need to call a different method, just don't know which one. initWithFrame is what I used at the time of creation of the label in the previous working scenario. is there an equivalent?
myClassInstance.classLabel.text = @"Goodbye";
[self.view addSubview:myClassInstance.classLabel];
}
- (void)didReceiveMemoryWarning {[super didReceiveMemoryWarning];}
- (void)viewDidUnload {}
- (void)dealloc {[super dealloc];}
@end
答案 0 :(得分:0)
有几件事:
1)你永远不应该直接调用drawRect。而是调用setNeedsDisplay或setNeedsDisplayInRect。有关详细信息,请参阅Cocoa Drawing Guide或UIView Class Reference。
2)但这可能不是你问题的根源。从您的代码中,很难分辨出在完成设置之后最终在classLabel中结束了什么,但我希望它不是您需要的。特别是,它需要一个框架。我建议将一个CGRect变量设置为myClassLabel.frame并查看最终结果。