我已成功将multiPeer框架实现到我的应用程序中,并可以轻松地将图像和字符串传递给其他设备。我的问题是当我尝试将NSArray传递给NSData时。当调用multipeer didReceiveData数据函数时,我总是遇到以下崩溃:
由于未捕获的异常'NSInvalidArgumentException'而终止应用程序,原因:'*** - [NSKeyedUnarchiver initForReadingWithData:]:难以理解的存档
以下是我发送数据的方式:
var myNSData: NSData = NSKeyedArchiver.archivedDataWithRootObject(arrayOfNumbers)
var error : NSError?
self.session.sendData(myNSData, toPeers: self.session.connectedPeers,
withMode: MCSessionSendDataMode.Reliable, error: &error)
if error != nil {
print("Error sending data: \(error?.localizedDescription)")
}
这就是我试图收集数据的方式:
func session(session: MCSession!, didReceiveData data: NSData!,
fromPeer peerID: MCPeerID!) {
// Called when a peer sends an NSData to us
// This needs to run on the main queue
dispatch_async(dispatch_get_main_queue()) {
// can't convert data back NSArray without crash
var receivedArray:NSArray = NSKeyedUnarchiver.unarchiveObjectWithData(data) as! NSArray
答案 0 :(得分:0)
确实,您还没有提供确定问题所需的所有相关代码;但是,我可以这样说:(1)关于使用数组的方法毫无意义。如果您愿意,我可以提供完美的图像广播代码;并且,(2)尝试使用NSValue对数组进行编码,然后归档NSValue对象。
确实,您还没有提供确定问题所需的所有相关代码;但是,我可以这样说:(1)关于使用数组的方法毫无意义。我已在下面为您提供了完美的图像广播代码;并且,(2)尝试使用NSValue对数组进行编码,然后归档NSValue对象。
这是最好的方法:
在iOS设备上发送图像数据:
- (void)captureOutput:(AVCaptureOutput *)captureOutput didOutputSampleBuffer:(CMSampleBufferRef)sampleBuffer fromConnection:(AVCaptureConnection *)connection
{
CVImageBufferRef imageBuffer = CMSampleBufferGetImageBuffer(sampleBuffer);
CVPixelBufferLockBaseAddress(imageBuffer,0);
uint8_t *baseAddress = (uint8_t *)CVPixelBufferGetBaseAddress(imageBuffer);
size_t bytesPerRow = CVPixelBufferGetBytesPerRow(imageBuffer);
size_t width = CVPixelBufferGetWidth(imageBuffer);
size_t height = CVPixelBufferGetHeight(imageBuffer);
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
CGContextRef newContext = CGBitmapContextCreate(baseAddress, width, height, 8, bytesPerRow, colorSpace, kCGBitmapByteOrder32Little | kCGImageAlphaPremultipliedFirst);
CGImageRef newImage = CGBitmapContextCreateImage(newContext);
UIImage *image = [[UIImage alloc] initWithCGImage:newImage scale:1 orientation:UIImageOrientationUp];
CGImageRelease(newImage);
CGContextRelease(newContext);
CGColorSpaceRelease(colorSpace);
CVPixelBufferUnlockBaseAddress(imageBuffer, 0);
if (image) {
NSData *data = UIImageJPEGRepresentation(image, 0.7);
NSError *err;
[((ViewController *)self.parentViewController).session sendData:data toPeers:((ViewController *)self.parentViewController).session.connectedPeers withMode:MCSessionSendDataReliable error:&err];
}
}
在接收图像数据的iOS设备上:
typedef struct {
size_t length;
void *data;
} ImageCacheDataStruct;
- (void)session:(nonnull MCSession *)session didReceiveData:(nonnull NSData *)data fromPeer:(nonnull MCPeerID *)peerID
{
dispatch_async(self.imageCacheDataQueue, ^{
dispatch_semaphore_wait(self.semaphore, DISPATCH_TIME_FOREVER);
const void *dataBuffer = [data bytes];
size_t dataLength = [data length];
ImageCacheDataStruct *imageCacheDataStruct = calloc(1, sizeof(imageCacheDataStruct));
imageCacheDataStruct->data = (void*)dataBuffer;
imageCacheDataStruct->length = dataLength;
__block const void * kMyKey;
dispatch_queue_set_specific(self.imageDisplayQueue, &kMyKey, (void *)imageCacheDataStruct, NULL);
dispatch_sync(self.imageDisplayQueue, ^{
ImageCacheDataStruct *imageCacheDataStruct = calloc(1, sizeof(imageCacheDataStruct));
imageCacheDataStruct = dispatch_queue_get_specific(self.imageDisplayQueue, &kMyKey);
const void *dataBytes = imageCacheDataStruct->data;
size_t length = imageCacheDataStruct->length;
NSData *imageData = [NSData dataWithBytes:dataBytes length:length];
UIImage *image = [UIImage imageWithData:imageData];
if (image) {
dispatch_async(dispatch_get_main_queue(), ^{
[((ViewerViewController *)self.childViewControllers.lastObject).view.layer setContents:(__bridge id)image.CGImage];
dispatch_semaphore_signal(self.semaphore);
});
}
});
});
}
信号量和单独的GCD队列的原因很简单:您希望帧以相等的时间间隔显示。否则,视频有时会慢慢放慢速度,然后加速到正常速度以便赶上。我的方案确保每个帧以相同的速度一个接一个播放,无论网络带宽瓶颈如何。