我有一个使用AudioUnit的VOIP应用程序。在iOS 9上,我看到一条错误消息,说明如下。我在iOS 8中没有看到这个:
mediaserverd [43]:13:16:38.880错误:[0x1f72d000]> va> 500:错误'什么'获取物理格式的客户端格式[ 16/44100/2; flags:0xc; bytes / packet:4;帧/包:1; bytes / frame:4; ]
有谁知道这意味着什么?音频似乎工作正常,但我仍然有点厌烦,如果可以,我想解决它。我的AudioUnit设置代码如下。帮助赞赏。感谢。
CheckError(NewAUGraph(&audioState.graph), "NewAUGraph failed");
AUNode rioNode;
AudioComponentDescription desc;
desc.componentType = kAudioUnitType_Output;
desc.componentSubType = kAudioUnitSubType_VoiceProcessingIO;
desc.componentFlags = 0; // Documentation states "Set this value to zero"
desc.componentFlagsMask = 0; // Documentation states "Set this value to zero"
desc.componentManufacturer = kAudioUnitManufacturer_Apple;
CheckError(AUGraphAddNode(audioState.graph, &desc, &rioNode), "AUGraphAddNode failed for RIO");
CheckError(AUGraphOpen(audioState.graph),"Failed to open graph");
CheckError(AUGraphNodeInfo(audioState.graph, rioNode, NULL, &audioState.rio),"Failed to get rio node info");
UInt32 flag = 1;
CheckError(AudioUnitSetProperty(audioState.rio,
kAudioOutputUnitProperty_EnableIO,
kAudioUnitScope_Input,
1,
&flag,
sizeof(flag)), "Enable IO Failed");
AudioStreamBasicDescription audioFormat;
size_t bytesPerSample = sizeof(SInt16);
audioFormat.mSampleRate = 8000;
audioFormat.mFormatID = kAudioFormatLinearPCM;
audioFormat.mFormatFlags = kAudioFormatFlagIsSignedInteger | kAudioFormatFlagIsPacked;
audioFormat.mFramesPerPacket = 1;
audioFormat.mChannelsPerFrame = 1;
audioFormat.mBitsPerChannel = 8 * (UInt32)bytesPerSample;
audioFormat.mBytesPerPacket = (UInt32)bytesPerSample;
audioFormat.mBytesPerFrame = (UInt32)bytesPerSample;
CheckError(AudioUnitSetProperty(audioState.rio,
kAudioUnitProperty_StreamFormat,
kAudioUnitScope_Output,
INPUT_BUS,
&audioFormat,
sizeof(audioFormat)), "Could not set RIO input stream format");
CheckError(AudioUnitSetProperty(audioState.rio,
kAudioUnitProperty_StreamFormat,
kAudioUnitScope_Input,
OUTPUT_BUS,
&audioFormat,
sizeof(audioFormat)), "Could not set RIO output stream format");
AURenderCallbackStruct callbackStruct;
// Set input callback
callbackStruct.inputProc = &recordingCallback;
callbackStruct.inputProcRefCon = &audioState;
CheckError(AudioUnitSetProperty(audioState.rio,
kAudioOutputUnitProperty_SetInputCallback,
kAudioUnitScope_Global,
INPUT_BUS,
&callbackStruct,
sizeof(callbackStruct)), "Could not set callback for recording");
// Set output callback
callbackStruct.inputProc = &playbackCallback;
callbackStruct.inputProcRefCon = &audioState;
CheckError(AudioUnitSetProperty(audioState.rio,
kAudioUnitProperty_SetRenderCallback,
kAudioUnitScope_Global,
OUTPUT_BUS,
&callbackStruct,
sizeof(callbackStruct)), "Could not set callback for playback");