我确实使用findcontours()
方法从图像中提取轮廓,但我不知道如何从一组轮廓点计算曲率。有人能帮助我吗?非常感谢你!
答案 0 :(得分:5)
虽然Gombat的答案背后的理论是正确的,但代码和公式中都存在一些错误(分母t+n-t
应该是std::vector<double> getCurvature(std::vector<cv::Point> const& vecContourPoints, int step)
{
std::vector< double > vecCurvature( vecContourPoints.size() );
if (vecContourPoints.size() < step)
return vecCurvature;
auto frontToBack = vecContourPoints.front() - vecContourPoints.back();
std::cout << CONTENT_OF(frontToBack) << std::endl;
bool isClosed = ((int)std::max(std::abs(frontToBack.x), std::abs(frontToBack.y))) <= 1;
cv::Point2f pplus, pminus;
cv::Point2f f1stDerivative, f2ndDerivative;
for (int i = 0; i < vecContourPoints.size(); i++ )
{
const cv::Point2f& pos = vecContourPoints[i];
int maxStep = step;
if (!isClosed)
{
maxStep = std::min(std::min(step, i), (int)vecContourPoints.size()-1-i);
if (maxStep == 0)
{
vecCurvature[i] = std::numeric_limits<double>::infinity();
continue;
}
}
int iminus = i-maxStep;
int iplus = i+maxStep;
pminus = vecContourPoints[iminus < 0 ? iminus + vecContourPoints.size() : iminus];
pplus = vecContourPoints[iplus > vecContourPoints.size() ? iplus - vecContourPoints.size() : iplus];
f1stDerivative.x = (pplus.x - pminus.x) / (iplus-iminus);
f1stDerivative.y = (pplus.y - pminus.y) / (iplus-iminus);
f2ndDerivative.x = (pplus.x - 2*pos.x + pminus.x) / ((iplus-iminus)/2*(iplus-iminus)/2);
f2ndDerivative.y = (pplus.y - 2*pos.y + pminus.y) / ((iplus-iminus)/2*(iplus-iminus)/2);
double curvature2D;
double divisor = f1stDerivative.x*f1stDerivative.x + f1stDerivative.y*f1stDerivative.y;
if ( std::abs(divisor) > 10e-8 )
{
curvature2D = std::abs(f2ndDerivative.y*f1stDerivative.x - f2ndDerivative.x*f1stDerivative.y) /
pow(divisor, 3.0/2.0 ) ;
}
else
{
curvature2D = std::numeric_limits<double>::infinity();
}
vecCurvature[i] = curvature2D;
}
return vecCurvature;
}
)。我做了一些改变:
修正: *如果分母为0(不为0),则返回无穷大作为曲率 *在分母中增加了平方计算 *正确检查0除数
importrange()
答案 1 :(得分:4)
对我来说曲率是:
其中t
是轮廓内的位置,x(t)
表示。 y(t)
返回相关的x
resp。 y
值。std::vector< float > vecCurvature( vecContourPoints.size() );
cv::Point2f posOld, posOlder;
cv::Point2f f1stDerivative, f2ndDerivative;
for (size_t i = 0; i < vecContourPoints.size(); i++ )
{
const cv::Point2f& pos = vecContourPoints[i];
if ( i == 0 ){ posOld = posOlder = pos; }
f1stDerivative.x = pos.x - posOld.x;
f1stDerivative.y = pos.y - posOld.y;
f2ndDerivative.x = - pos.x + 2.0f * posOld.x - posOlder.x;
f2ndDerivative.y = - pos.y + 2.0f * posOld.y - posOlder.y;
float curvature2D = 0.0f;
if ( std::abs(f2ndDerivative.x) > 10e-4 && std::abs(f2ndDerivative.y) > 10e-4 )
{
curvature2D = sqrt( std::abs(
pow( f2ndDerivative.y*f1stDerivative.x - f2ndDerivative.x*f1stDerivative.y, 2.0f ) /
pow( f2ndDerivative.x + f2ndDerivative.y, 3.0 ) ) );
}
vecCurvature[i] = curvature2D;
posOlder = posOld;
posOld = pos;
}
请参阅here。
所以,根据我对曲率的定义,可以用这种方式实现它:
f(t)
它也适用于非封闭的点列表。对于闭合轮廓,您可能希望更改边界行为(对于第一次迭代)。
<强>更新强>
衍生物的解释:
连续1维函数f_x(t)
的导数是:
但我们在一个离散的空间中有两个离散函数f_y(t)
和t
,其中resources
的最小步长为1。
二阶导数是一阶导数的导数:
使用一阶导数的近似值,得到:
衍生品还有其他近似值,如果你谷歌它,你会发现很多。