Gradle sync失败,并显示以下消息:
failed find Build Tools revision 20.0.0
在Android工作室,我已经从sdk经理安装了google play服务包。我在项目的根目录中创建了一个文件夹库,在这个文件夹中我放置了BaseGameUtils。我修改了这行
include 'desktop', 'android', 'core', ':libraries:BaseGameUtils'
gradle.settings文件中的。 我还编辑了build.gradle文件,它现在看起来像这样:
buildscript {
repositories {
mavenCentral()
maven { url "https://oss.sonatype.org/content/repositories/snapshots/" }
}
dependencies {
classpath 'com.android.tools.build:gradle:1.2.3'
}
}
allprojects {
apply plugin: "eclipse"
apply plugin: "idea"
version = '1.0'
ext {
appName = "TapTapSort"
gdxVersion = '1.6.5'
roboVMVersion = '1.6.0'
box2DLightsVersion = '1.4'
ashleyVersion = '1.6.0'
aiVersion = '1.5.0'
gdxUtilsVersion = '0.11.0';
}
repositories {
mavenCentral()
maven { url "https://oss.sonatype.org/content/repositories/snapshots/" }
maven { url "https://oss.sonatype.org/content/repositories/releases/" }
}
}
project(":desktop") {
apply plugin: "java"
dependencies {
compile project(":core")
compile "com.badlogicgames.gdx:gdx-backend-lwjgl:$gdxVersion"
compile "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-desktop"
compile "com.badlogicgames.gdx:gdx-box2d-platform:$gdxVersion:natives-desktop"
compile "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-desktop"
}
}
project(":android") {
apply plugin: "android"
configurations { natives }
dependencies {
compile project(":core")
compile "com.badlogicgames.gdx:gdx-backend-android:$gdxVersion"
natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-armeabi"
natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-armeabi-v7a"
natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-x86"
compile "com.badlogicgames.gdx:gdx-box2d:$gdxVersion"
natives "com.badlogicgames.gdx:gdx-box2d-platform:$gdxVersion:natives-armeabi"
natives "com.badlogicgames.gdx:gdx-box2d-platform:$gdxVersion:natives-armeabi-v7a"
natives "com.badlogicgames.gdx:gdx-box2d-platform:$gdxVersion:natives-x86"
compile "com.badlogicgames.gdx:gdx-freetype:$gdxVersion"
natives "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-armeabi"
natives "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-armeabi-v7a"
natives "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-x86"
compile "com.google.android.gms:play-services:7.8.0+"
}
}
project(":core") {
apply plugin: "java"
dependencies {
compile "com.badlogicgames.gdx:gdx:$gdxVersion"
compile "com.badlogicgames.gdx:gdx-box2d:$gdxVersion"
compile "com.badlogicgames.gdx:gdx-freetype:$gdxVersion"
compile "net.dermetfan.libgdx-utils:libgdx-utils:$gdxUtilsVersion"
compile "net.dermetfan.libgdx-utils:libgdx-utils-box2d:$gdxUtilsVersion" // Box2D module
}
}
project(":libraries:BaseGameUtils")
tasks.eclipse.doLast {
delete ".project"
}
BaseGameUtils的build.gradle: 申请插件:' com.android.library'
buildscript {
repositories {
jcenter()
}
dependencies {
classpath 'com.android.tools.build:gradle:1.3.0'
}
}
dependencies {
// Set defaults so that BaseGameUtils can be used outside of BasicSamples
if (!hasProperty('appcompat_library_version')) {
ext.appcompat_library_version = '20.0.+'
}
if (!hasProperty('support_library_version')) {
ext.support_library_version = '20.0.+'
}
if (!hasProperty('gms_library_version')) {
ext.gms_library_version = '7.8.0'
}
compile "com.android.support:appcompat-v7:${appcompat_library_version}"
compile "com.android.support:support-v4:${support_library_version}"
compile "com.google.android.gms:play-services-games:${gms_library_version}"
compile "com.google.android.gms:play-services-plus:${gms_library_version}"
compile "com.google.android.gms:play-services-appstate:${gms_library_version}"
}
android {
// Set defaults so that BaseGameUtils can be used outside of BasicSamples
if (!hasProperty('android_compile_version')) {
ext.android_compile_version = 20
}
if (!hasProperty('android_version')) {
ext.android_version = '20'
}
compileSdkVersion android_compile_version
buildToolsVersion android_version
}
答案 0 :(得分:2)
您的gradle设置中的构建工具版本需要与您安装的版本相匹配。出于某种原因,您的SDK管理器没有显示您当前的构建工具版本,但我假设其最新版本为23.0.0。
在 android 目录中的 build.gradle 文件中,更改
buildToolsVersion "20.0.0"
到
buildToolsVersion "23.0.0"
或者(不确定这是否有效):
buildToolsVersion "23.0.*"
修改强>
根据您的更新。我现在无法对此进行测试,但我认为BaseGameUtils正在寻找您在项目中名为buildToolsVersion
的块中定义compileSDKVersion
和ext
' s root。
所以在root的build.gradle顶部你可以放
ext {
compileSdkVersion = 23 //or whatever you have installed
buildToolsVersion = "23.0.0"
}
在android目录的build.gradle中,更改这两行以引用相同的ext
块:
android {
//...
compileSdkVersion = ext.compileSdkVersion
buildToolsVersion = ext.buildToolsVersion
//...
}
不确定,但您可能需要将ext.
替换为rootProject.ext.
。也许还可以在BaseGameUtil的build.gradle中更改它。