我有4个按钮,当按下按钮时它们各自闪烁。但是,如果您按下按钮,则当按钮较暗(闪烁)时单击另一个按钮,然后该按钮会保持黑暗。我想在禁用它们之前重置精灵的颜色,但它不起作用。按下按钮后,它们不再闪烁....
以下是代码:
void Start () {
easy.GetComponent<SpriteRenderer>().color = color;
}
void Update () {
if(difficultySelected[0] == true){
enemyBehavior.shotsPerSecond = 0.2f;
//Enabling the selected button
easy.enabled = true;
//Reseting the colors
normal.GetComponent<SpriteRenderer>().color = color;
hard.GetComponent<SpriteRenderer>().color = color;
expert.GetComponent<SpriteRenderer>().color = color;
//Disabling the 'unselected' buttons
normal.enabled = false;
hard.enabled = false;
expert.enabled = false;
easy.Play("Difficulty");
}else if(difficultySelected[1] == true){
enemyBehavior.shotsPerSecond = 0.5f;
normal.enabled = true;
easy.GetComponent<SpriteRenderer>().color = color;
hard.GetComponent<SpriteRenderer>().color = color;
expert.GetComponent<SpriteRenderer>().color = color;
easy.enabled = false;
hard.enabled = false;
expert.enabled = false;
normal.Play("Difficulty");
}else if(difficultySelected[2] == true){
enemyBehavior.shotsPerSecond = 1;
hard.enabled = true;
easy.GetComponent<SpriteRenderer>().color = color;
normal.GetComponent<SpriteRenderer>().color = color;
expert.GetComponent<SpriteRenderer>().color = color;
easy.enabled = false;
normal.enabled = false;
expert.enabled = false;
hard.Play("Difficulty");
}else if(difficultySelected[3] == true){
enemyBehavior.shotsPerSecond = 2;
expert.enabled = true;
easy.GetComponent<SpriteRenderer>().color = color;
normal.GetComponent<SpriteRenderer>().color = color;
hard.GetComponent<SpriteRenderer>().color = color;
easy.enabled = false;
normal.enabled = false;
hard.enabled = false;
expert.Play("Difficulty");
}
}
答案 0 :(得分:0)
你可以写:
color.a = 1f; // value between 0 and 1, where 1 is opaque
//Resetting the colors
normal.GetComponent<SpriteRenderer>().color = color;
hard.GetComponent<SpriteRenderer>().color = color;
expert.GetComponent<SpriteRenderer>().color = color;