在列表视图呈现时捕获事件WinJS

时间:2015-09-16 10:01:20

标签: javascript listview input winjs uwp

我在WinJS中有一个单页应用程序。在default.html(默认页面)中,我有div,我在同一目录中呈现其他页面。

<div id="pagebody"><!--Here is page rendered--> </div> 

现在,在那个页面(渲染到该div中)我有ListView。在ListView模板中,对于每个ListViewItem,我有输入控件 - 复选框

<input name="ListViewCheckBox" type="checkbox"/> <!--in js I fetch all inputs with name ListViewCheckBox-->

现在,我必须根据“应用程序状态”,在所有输入都被渲染后才能捕获事件。在default.js文件中,我调用函数WinJS.UI.Pages.render()WinJS.UI.processAll()

WinJS.UI.processAll().done(function () {
    //if I try to fetch all inputs here, I get list with 0 elements (as expected)
});


WinJS.UI.Pages.render("OtherPage.html", PageBody).done(function () {
     //if I try to fetch all inputs here, I get list with precisely one item
     //it catches input declared in template
     //the problem is that I need input from each listviewitem 
     //(if there are for example 20 listviewitems, and I need to fetch all 20 inputs)
});

我使用以下代码行获取输入:

var Inputs = document.getElementsByName("ListViewCheckBox");

如何在渲染每个输入时捕获该事件,因此我将获取所有输入。

1 个答案:

答案 0 :(得分:0)

我设法找到解决方案:

WinJS.UI.pages.define("OtherPage.html", {
ready: function (element, options) {
                this.listcontrol = element.querySelector("#myList").winControl;
                var that = this;
                function delayLoad(evt) {
                    if (that.listcontrol.loadingState !== "itemsloaded") return; 
                              //if your list control has any loading animation 
                              //this listener will catch before it is played, 
                              //if you want after animation is done then put state "complete"


                    // infinite loop without this line
                    that.listcontrol.removeEventListener("loadingstatechanged", delayLoad);

                    var inputs = document.getElementsByName("asd");//grab all inputs
                    inputs.length;//length is not anymore 1, but number of items in listview
                }
                this.listcontrol.addEventListener("loadingstatechanged", delayLoad);
            }
}