如果我在更新方法中实现了该方法,我想在几秒内计算它只在第一秒工作,然后它不停地打印数字而不等待一秒钟,然后打印下一个数字; 我不明白为什么会发生这种情况
-(void) countinSeconds{
SKAction *count = [SKAction waitForDuration:1];
SKAction *time = [SKAction runBlock:^{
timex++;
}];
SKAction *print = [SKAction runBlock:^{
NSLog(@"%i",timex);
}];
[self runAction:[SKAction sequence:@[count,time,print]]];
}
-(void)update:(NSTimeInterval)currentTime {
[self countinSeconds];
}
答案 0 :(得分:1)
没有必要为此采取行动; update:
方法是在当前时间传递的,所以只需要记住你何时开始并做一些简单的数学运算:
@implementation YourClass () {
BOOL _started;
NSTimeInterval _startTime;
NSUInteger _lastLogTime;
}
@end
@implementation YourClass
- (void)update:(NSTimeInterval)currentTime
{
if (!_started) {
_startTime = currentTime;
_started = YES;
} else {
NSUInteger elapsedTime = (NSUInteger)(currentTime - _startTime);
if (elapsedTime != _lastLogTime) {
NSLog(@"Tick: %lu", elapsedTime);
_lastLogTime = elapsedTime;
}
}
}
@end
答案 1 :(得分:1)
以下是SKAction如何做到这一点:
您不想在update:中运行该方法,而是在其他地方运行,例如在didMoveToView中运行:
-(void)didMoveToView:(SKView *)view {
[self countinSeconds];
}
此外,你不需要两个街区:
-(void) countinSeconds{
SKAction *wait = [SKAction waitForDuration:1];
SKAction *print = [SKAction runBlock:^{
timex++;
NSLog(@"%i",timex);
}];
[self runAction:[SKAction repeatActionForever:[SKAction sequence:@[wait,print]]] withKey:@"counting"];
}
要停止计时器,您可以随时删除与"计数"相关联的操作。关键,像这样:
if([self actionForKey: @"counting"){[self removeActionForKey:@"counting"];}