我正在使用spritekit制作IOS游戏,并且还集成了崩溃解决方案以进行错误报告。我定期收到以下错误报告,但我无法重现,并且不确定如何开始查找问题。任何想法都将不胜感激。
Thread : Crashed: com.apple.spritekit.renderQueue
0 SpriteKit 0x2faed240 SKCShapeSprite::_NEW_copyRenderPathData(SKRenderQuad*, bool) const + 711
1 ??? 0x0061b9d0
2 SpriteKit 0x2fb12d09 SKCShapeSprite::copyRenderPathData(SKRenderQuad*, bool) + 40
3 SpriteKit 0x2fb0fdbd SKCRenderer::preprocessSpriteImp(std::__1::vector<SKCRenderer::SpriteRenderInfo, std::__1::allocator<SKCRenderer::SpriteRenderInfo> >&, SKRenderQuadPool&, SKCSprite const*, _GLKMatrix4 const&, float, unsigned int&, bool) + 428
4 SpriteKit 0x2fb10987 SKCRenderer::preprocessSpriteImp(std::__1::vector<SKCRenderer::SpriteRenderInfo, std::__1::allocator<SKCRenderer::SpriteRenderInfo> >&, SKRenderQuadPool&, SKCSprite const*, _GLKMatrix4 const&, float, unsigned int&, bool) + 3446
5 SpriteKit 0x2fb10987 SKCRenderer::preprocessSpriteImp(std::__1::vector<SKCRenderer::SpriteRenderInfo, std::__1::allocator<SKCRenderer::SpriteRenderInfo> >&, SKRenderQuadPool&, SKCSprite const*, _GLKMatrix4 const&, float, unsigned int&, bool) + 3446
6 SpriteKit 0x2fb0b0d7 SKCRenderer::preprocessAndSubmitSpriteInternal(std::__1::vector<SKCRenderer::SpriteRenderInfo const*, std::__1::allocator<SKCRenderer::SpriteRenderInfo const*> >&, std::__1::vector<SKCRenderer::SpriteRenderInfo, std::__1::allocator<SKCRenderer::SpriteRenderInfo> >&, SKRenderQuadPool&, SKCSprite const*, _GLKMatrix4 const&) + 94
7 SpriteKit 0x2fb0f94f SKCRenderer::preprocessAndSubmitSprite(SKCSprite const*, _GLKMatrix4 const&) + 154
8 SpriteKit 0x2fb0da69 SKCRenderer::submitScene(SKScene*, bool) + 524
9 SpriteKit 0x2fb11ba9 SKCRenderer::renderScene(SKScene*, bool) + 152
10 SpriteKit 0x2faa95f7 -[SKView _renderContent] + 1102
11 libdispatch.dylib 0x3a3758b7 _dispatch_client_callout + 22
12 libdispatch.dylib 0x3a37cb69 _dispatch_barrier_sync_f_invoke + 48
13 SpriteKit 0x2faa917b -[SKView renderContent] + 82
14 SpriteKit 0x2faa5f15 __29-[SKView setUpRenderCallback]_block_invoke + 116
15 SpriteKit 0x2fad7509 -[SKDisplayLink _callbackForNextFrame:] + 248
16 QuartzCore 0x2f679aa3 CA::Display::DisplayLinkItem::dispatch() + 98
17 QuartzCore 0x2f67990b CA::Display::DisplayLink::dispatch_items(unsigned long long, unsigned long long, unsigned long long) + 366
18 IOMobileFramebuffer 0x33f2e82b IOMobileFramebufferVsyncNotifyFunc + 90
19 IOKit 0x2d68c801 IODispatchCalloutFromCFMessage + 256
20 CoreFoundation 0x2c71d8e5 __CFMachPortPerform + 132
21 CoreFoundation 0x2c72ddab __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE1_PERFORM_FUNCTION__ + 34
22 CoreFoundation 0x2c72dd47 __CFRunLoopDoSource1 + 346
23 CoreFoundation 0x2c72c349 __CFRunLoopRun + 1608
24 CoreFoundation 0x2c67a621 CFRunLoopRunSpecific + 476
25 CoreFoundation 0x2c67a433 CFRunLoopRunInMode + 106
26 GraphicsServices 0x33a290a9 GSEventRunModal + 136
27 UIKit 0x2fc65359 UIApplicationMain + 1440